Tellings of the Pacific Ocean: A Landscape-based Approach for Multispecies Design and HCI

Environmental disturbances induced by climate change have caused significant changes in our ecosystems and are threatening the health of our environments. As a response to this issue, a growing body of work has emerged in HCI and design, which seeks to foreground more-than-human stories in support of making more sustainable and just futures. This research contributes to this broad agenda by probing graphic novels as a multispecies storytelling method for design and HCI. Combining ideas from Anna Tsing’s adventures of landscape and from HCI and design’s use of sequential art (e.g., storyboards), we use landscape as the main protagonist of the story and show how graphic novel features, such as the use of panels and the ability to represent different perspectives across times, scales and geographies, affords tellings of multispecies stories. Through a critical engagement with the creation of the graphic novel as a research process and product, we offer an approach to challenge the human-centeredness and solution-orientedness of designs and stories.

Authors

Institutions

Publication Details

Journal
ACM Journal on Computing and Sustainable Societies
Published
2025-05-20
DOI
https://doi.org/10.1145/3736651
Citations
4
Primary Topic
Innovative Human-Technology Interaction
Type
article
Field-Weighted Citation Impact
7.74
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Tellings of the Pacific Ocean: A Landscape-based Approach for Multispecies Design and HCI

Maliheh Ghajargar
4 citations
ACM Journal on Computing and Sustainable Societies
Innovative Human-Technology Interaction
7.74
article

Tellings of the Pacific Ocean: A Landscape-based Approach for Multispecies Design and HCI

Maliheh Ghajargar
article en
4 citations

Abstract

Environmental disturbances induced by climate change have caused significant changes in our ecosystems and are threatening the health of our environments. As a response to this issue, a growing body of work has emerged in HCI and design, which seeks to foreground more-than-human stories in support of making more sustainable and just futures. This research contributes to this broad agenda by probing graphic novels as a multispecies storytelling method for design and HCI. Combining ideas from Anna Tsing’s adventures of landscape and from HCI and design’s use of sequential art (e.g., storyboards), we use landscape as the main protagonist of the story and show how graphic novel features, such as the use of panels and the ability to represent different perspectives across times, scales and geographies, affords tellings of multispecies stories. Through a critical engagement with the creation of the graphic novel as a research process and product, we offer an approach to challenge the human-centeredness and solution-orientedness of designs and stories.

ACM Journal on Computing and Sustainable SocietiesVol. 3(3)
Chapman University (US)
Openalex Percentile: Top 3%
Innovative Human-Technology Interaction
7.74
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.