Generation of Appearance-Driven Low-Poly Textured Building Models with Differentiable Rendering

Building models, characterized by their expansive scale and intricate assembly of components, often possess inherently complex geometric forms. Efficiently accessing such models on low-resource hardware such as netbooks and mobile devices remains a significant technical challenge. To address this issue, this paper proposes a novel appearance-driven building mesh simplification approach, building mesh simplification with differential rendering (BMS-DR), which is designed to yield visually consistent low-polygonal building meshes with enhanced textures. Upon receiving a building mesh model as input, the proposed method proceeds in a two-stage process: initially, an approximate building envelope is constructed through techniques including three-dimensional (3D) alpha-shaped hull construction, edge collapse, and UV unwrapping. Then, the geometry and texture of this envelope are refined through the application of differentiable rendering, forming the final low-polygon count model. For extensive evaluation, this paper introduces a novel Blinn–Phong function-based visual error metric and presents a data set comprising 134 distinct building mesh models exhibiting a variety of architectural styles. The experimental results demonstrated that BMS-DR performed well across all building models featuring apertures and recesses, consistently outperforming state-of-the-art methods in multiple visual quality metrics.

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Publication Details

Journal
Journal of Computing in Civil Engineering
Published
2025-05-19
DOI
https://doi.org/10.1061/jccee5.cpeng-6282
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
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article

Generation of Appearance-Driven Low-Poly Textured Building Models with Differentiable Rendering

Weiya Chen, Yizhe Zhang, Lang Chen, Lieyun Ding et al.
Journal of Computing in Civil Engineering
Computer Graphics and Visualization Techniques
article

Generation of Appearance-Driven Low-Poly Textured Building Models with Differentiable Rendering

Weiya Chen, Yizhe Zhang, Lang Chen, Lieyun Ding, Lin Wan
article en

Abstract

Building models, characterized by their expansive scale and intricate assembly of components, often possess inherently complex geometric forms. Efficiently accessing such models on low-resource hardware such as netbooks and mobile devices remains a significant technical challenge. To address this issue, this paper proposes a novel appearance-driven building mesh simplification approach, building mesh simplification with differential rendering (BMS-DR), which is designed to yield visually consistent low-polygonal building meshes with enhanced textures. Upon receiving a building mesh model as input, the proposed method proceeds in a two-stage process: initially, an approximate building envelope is constructed through techniques including three-dimensional (3D) alpha-shaped hull construction, edge collapse, and UV unwrapping. Then, the geometry and texture of this envelope are refined through the application of differentiable rendering, forming the final low-polygon count model. For extensive evaluation, this paper introduces a novel Blinn–Phong function-based visual error metric and presents a data set comprising 134 distinct building mesh models exhibiting a variety of architectural styles. The experimental results demonstrated that BMS-DR performed well across all building models featuring apertures and recesses, consistently outperforming state-of-the-art methods in multiple visual quality metrics.

Journal of Computing in Civil EngineeringVol. 39(5)
Huazhong University of Science and Technology (CN)
Sustainable cities and communities
Openalex Percentile: Top 81%
Computer Graphics and Visualization Techniques
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Generation of Appearance-Driven Low-Poly Textured Building Models with Differentiable Rendering — Weiya Chen, Yizhe Zhang, et al. · Journal of Computing in Civil Engineering (2025) | TGRS Research Map | TGRS