Evolving Camouflages: A User‐Centric AI Approach for Game Aesthetics

Artificial intelligence (AI) can create icons, skins, and camouflages for games. An optimal implementation of such a concept might provide new and more advanced features that benefit the user experience. This project investigates the use of an evolutionary algorithm for texture generation and allows users to choose and manipulate camouflage patterns. This enables users to create camouflage patterns that could theoretically be implemented in a video game. This study is supported by user testing to gather insight into usability and the users’ ability to replicate a target pattern. The result is an evaluation of gathered data showing user tendencies and how they engage with the system. These tendencies include significantly different completion times for target patterns varying in complexity. Additionally, participants mostly agreed that the tool is helpful for future games and objects other than camouflage skins. The findings suggest potential applications for AI in enhancing user customization and design flexibility. Further research is needed to address technical limitations and explore broader game industry implications. A brief introduction to the system described in this paper was published as a short paper in the IEEE Conference on Game (CoG) (Ploug et al. 2024).

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Publication Details

Journal
International Journal of Computer Games Technology
Published
2025-01-01
DOI
https://doi.org/10.1155/ijcg/3609613
Primary Topic
Data Visualization and Analytics
Type
article
Field-Weighted Citation Impact
0.00
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article

Evolving Camouflages: A User‐Centric AI Approach for Game Aesthetics

Marco Scirea, Joseph Alexander Brown, Emil Rimer, Rasmus Ploug et al.
International Journal of Computer Games Technology
Data Visualization and Analytics
article

Evolving Camouflages: A User‐Centric AI Approach for Game Aesthetics

Marco Scirea, Joseph Alexander Brown, Emil Rimer, Rasmus Ploug, Anthon Kristian Skov Petersen
article en

Abstract

Artificial intelligence (AI) can create icons, skins, and camouflages for games. An optimal implementation of such a concept might provide new and more advanced features that benefit the user experience. This project investigates the use of an evolutionary algorithm for texture generation and allows users to choose and manipulate camouflage patterns. This enables users to create camouflage patterns that could theoretically be implemented in a video game. This study is supported by user testing to gather insight into usability and the users’ ability to replicate a target pattern. The result is an evaluation of gathered data showing user tendencies and how they engage with the system. These tendencies include significantly different completion times for target patterns varying in complexity. Additionally, participants mostly agreed that the tool is helpful for future games and objects other than camouflage skins. The findings suggest potential applications for AI in enhancing user customization and design flexibility. Further research is needed to address technical limitations and explore broader game industry implications. A brief introduction to the system described in this paper was published as a short paper in the IEEE Conference on Game (CoG) (Ploug et al. 2024).

International Journal of Computer Games TechnologyVol. 2025(1)
Thompson Rivers University (CA), Maersk (Denmark) (DK)
Openalex Percentile: Top 91%
Data Visualization and Analytics
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