Math Venture: A Gamified Remedial Intervention Material for Mathematics 7

This study focused on the development and evaluation of the Math Venture, a gamified remedial intervention material for Mathematics 7 at Muntindilaw National High School, Schools Division Office of Antipolo, during the academic year 2023–2024. The survey questionnaire served as a data collection tool for the descriptive study design. Twenty-one (21) experts and eighteen (18) high school math teachers. Mathematics teachers and experts on the developed Math Venture Game for Mathematics 7 in terms of: fun, continued user Intention, visual attractiveness, challenge, balance, immersion, perceived ease of use, and perceived usefulness is inferred to have Very High Acceptability with a grand weighted mean of 4.92 and 4.79, respectively. The suggestions made by the respondents informed the researcher on how to further improve the material. The respondents suggest: resolve minimal errors, rephrase the directions into simpler one; hint is not necessary; allow users to save their game data in the cloud using their email; make the interface or theme interconnected, apply different sounds, make it more colorful, make questions presented randomly and set time limit not only in one map, but per level based on difficulties.

Authors

Publication Details

Journal
Psychology and Education A Multidisciplinary Journal
Published
2025-05-18
DOI
https://doi.org/10.70838/pemj.370904
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Math Venture: A Gamified Remedial Intervention Material for Mathematics 7

Jaime Jiménez Guzmán
Psychology and Education A Multidisciplinary Journal
Educational Games and Gamification
article

Math Venture: A Gamified Remedial Intervention Material for Mathematics 7

Jaime Jiménez Guzmán
article en

Abstract

This study focused on the development and evaluation of the Math Venture, a gamified remedial intervention material for Mathematics 7 at Muntindilaw National High School, Schools Division Office of Antipolo, during the academic year 2023–2024. The survey questionnaire served as a data collection tool for the descriptive study design. Twenty-one (21) experts and eighteen (18) high school math teachers. Mathematics teachers and experts on the developed Math Venture Game for Mathematics 7 in terms of: fun, continued user Intention, visual attractiveness, challenge, balance, immersion, perceived ease of use, and perceived usefulness is inferred to have Very High Acceptability with a grand weighted mean of 4.92 and 4.79, respectively. The suggestions made by the respondents informed the researcher on how to further improve the material. The respondents suggest: resolve minimal errors, rephrase the directions into simpler one; hint is not necessary; allow users to save their game data in the cloud using their email; make the interface or theme interconnected, apply different sounds, make it more colorful, make questions presented randomly and set time limit not only in one map, but per level based on difficulties.

Psychology and Education A Multidisciplinary JournalVol. 37(9)
Openalex Percentile: Top 89%
Educational Games and Gamification
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Math Venture: A Gamified Remedial Intervention Material for Mathematics 7 — Jaime Jiménez Guzmán · Psychology and Education A Multidisciplinary Journal (2025) | TGRS Research Map | TGRS