Panopticon: The Design and Evaluation of a Game that Teaches Data Science Students Designing Privacy

In this paper, we describe the design and evaluation of Panopticon, an educational board game that helps data science students learn the skills of designing privacy-sensitive data practices with fun. Panopticon draws inspiration from the classic economics-themed game Monopoly, but re-imagines Monopoly’s financial system as a data economy and requires players to conduct privacy design related activities as they navigate the game board. We used two learning science principles, peer learning and formative feedback, to guide the game design. We evaluated the game through a user study with 36 players (i.e., 12 game sessions) and compared their learning outcomes to a control group (n=36) who learned privacy design through paper content. To measure the learning outcomes, we developed rubrics to quantitatively assess the quality of the privacy designs, covering the level of detail, the technical feasibility, and the empathy for stakeholders. Our results suggest that Panopticon increased the learning outcomes by 354%, with significant improvements in all three dimensions. Participants also reported it as an entertaining way to learn in the post-study interview.

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Publication Details

Journal
Proceedings on Privacy Enhancing Technologies
Published
2025-05-19
DOI
https://doi.org/10.56553/popets-2025-0105
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
3.44
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article

Panopticon: The Design and Evaluation of a Game that Teaches Data Science Students Designing Privacy

Haojian Jin, Yuhe Tian, Yuxuan Liu, S. T. CHU
1 citations
Proceedings on Privacy Enhancing Technologies
Educational Games and Gamification
3.44
article

Panopticon: The Design and Evaluation of a Game that Teaches Data Science Students Designing Privacy

Haojian Jin, Yuhe Tian, Yuxuan Liu, S. T. CHU
article en
1 citations

Abstract

In this paper, we describe the design and evaluation of Panopticon, an educational board game that helps data science students learn the skills of designing privacy-sensitive data practices with fun. Panopticon draws inspiration from the classic economics-themed game Monopoly, but re-imagines Monopoly’s financial system as a data economy and requires players to conduct privacy design related activities as they navigate the game board. We used two learning science principles, peer learning and formative feedback, to guide the game design. We evaluated the game through a user study with 36 players (i.e., 12 game sessions) and compared their learning outcomes to a control group (n=36) who learned privacy design through paper content. To measure the learning outcomes, we developed rubrics to quantitatively assess the quality of the privacy designs, covering the level of detail, the technical feasibility, and the empathy for stakeholders. Our results suggest that Panopticon increased the learning outcomes by 354%, with significant improvements in all three dimensions. Participants also reported it as an entertaining way to learn in the post-study interview.

Proceedings on Privacy Enhancing TechnologiesVol. 2025(3)
University of California San Diego (US)
Openalex Percentile: Top 10%
Educational Games and Gamification
3.44
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Panopticon: The Design and Evaluation of a Game that Teaches Data Science Students Designing Privacy — Haojian Jin, Yuhe Tian, et al. · Proceedings on Privacy Enhancing Technologies (2025) | TGRS Research Map | TGRS