Gamification in Project Management

Abstract Studies have continuously shown that motivation is a key factor in the process of pursuing success. Domains such as education and business highly rely on intrinsic and extrinsic motivation to drive personal and professional performance, foster innovation and achieve the proposed goals. Studies also highlight a decrease in motivation levels across various fields of activity. Considering this, individuals and companies have been searching for solutions to increase motivation and engagement. A less popular one is gamification. My study focuses on the impact of gamification on project management. Keeping a team motivated is an important responsibility for leaders. Moreover, individual and collective well-being can have a significant impact on performance and general satisfaction in a project. In light of this, I explored the effects of implementing points, leaderboards, badges and peer-to-peer collaboration, as gamification elements, on the performance and general satisfaction of a project team at Amazon Iași. By conducting both a qualitative and quantitative analysis, the study aimed to identify the possibility of perceiving gamification as a solution for increasing team motivation and performance. My findings show that most members of the team felt more satisfied after interacting with gamification, but their performance KPIs did not reveal any obvious change. This underscores the need to expand the research within the field of project management and gamification.

Authors

Institutions

Publication Details

Journal
Studies in Business and Economics
Published
2025-04-01
DOI
https://doi.org/10.2478/sbe-2025-0019
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Gamification in Project Management

Raluca Petronela Mahu
Studies in Business and Economics
Educational Games and Gamification
article

Gamification in Project Management

Raluca Petronela Mahu
article en

Abstract

Abstract Studies have continuously shown that motivation is a key factor in the process of pursuing success. Domains such as education and business highly rely on intrinsic and extrinsic motivation to drive personal and professional performance, foster innovation and achieve the proposed goals. Studies also highlight a decrease in motivation levels across various fields of activity. Considering this, individuals and companies have been searching for solutions to increase motivation and engagement. A less popular one is gamification. My study focuses on the impact of gamification on project management. Keeping a team motivated is an important responsibility for leaders. Moreover, individual and collective well-being can have a significant impact on performance and general satisfaction in a project. In light of this, I explored the effects of implementing points, leaderboards, badges and peer-to-peer collaboration, as gamification elements, on the performance and general satisfaction of a project team at Amazon Iași. By conducting both a qualitative and quantitative analysis, the study aimed to identify the possibility of perceiving gamification as a solution for increasing team motivation and performance. My findings show that most members of the team felt more satisfied after interacting with gamification, but their performance KPIs did not reveal any obvious change. This underscores the need to expand the research within the field of project management and gamification.

Studies in Business and EconomicsVol. 20(1)
Alexandru Ioan Cuza University (RO)
Openalex Percentile: Top 89%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Gamification in Project Management — Raluca Petronela Mahu · Studies in Business and Economics (2025) | TGRS Research Map | TGRS