Educational Digital Games RPG: development of applications for education of public security forces with design-based research - DBR

This article presents the results of more than a decade of research, work and master's and doctoral research using design-based research (DBR) by our research group. During this time, we have been able to refine and perfect the phases that make up DBR, creating our own model based on 4 execution cycles: 1) context; 2) gathering the elements that will be part of the conceptual articulation; 3) elaborating the solution itself; 4) cycles. Among the various projects developed, we concentrated our actions in 4 areas: building virtualities, especially virtual museums; building proposals for digital role playing games (RPGD) for education; developing solutions for educational WEB TV; and building community-based and social technology. We conclude that DBR is a methodology that allows projects to be developed with and for the community, respecting its idiosyncrasies while proposing a practical solution.

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Publication Details

Journal
EDeR Educational Design Research
Published
2025-05-15
DOI
https://doi.org/10.15460/eder.9.1.2144
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

Educational Digital Games RPG: development of applications for education of public security forces with design-based research - DBR

Francisca Silva, C. J. Santana, Alfredo Eurico Rodrígues Matta, Emanoel Do Rosário Santos Nonato
EDeR Educational Design Research
Educational Games and Gamification
article

Educational Digital Games RPG: development of applications for education of public security forces with design-based research - DBR

Francisca Silva, C. J. Santana, Alfredo Eurico Rodrígues Matta, Emanoel Do Rosário Santos Nonato
article en

Abstract

This article presents the results of more than a decade of research, work and master's and doctoral research using design-based research (DBR) by our research group. During this time, we have been able to refine and perfect the phases that make up DBR, creating our own model based on 4 execution cycles: 1) context; 2) gathering the elements that will be part of the conceptual articulation; 3) elaborating the solution itself; 4) cycles. Among the various projects developed, we concentrated our actions in 4 areas: building virtualities, especially virtual museums; building proposals for digital role playing games (RPGD) for education; developing solutions for educational WEB TV; and building community-based and social technology. We conclude that DBR is a methodology that allows projects to be developed with and for the community, respecting its idiosyncrasies while proposing a practical solution.

EDeR Educational Design ResearchVol. 9(1)
Universidade do Estado da Bahia (BR), Instituto Federal de Educação, Ciência e Tecnologia Baiano (BR), Hospital Ana Nery (BR)
Conselho Nacional de Desenvolvimento Científico e Tecnológico
Openalex Percentile: Top 89%
Educational Games and Gamification
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