Educational Digital Games RPG: development of applications for education of public security forces with design-based research - DBR
This article presents the results of more than a decade of research, work and master's and doctoral research using design-based research (DBR) by our research group. During this time, we have been able to refine and perfect the phases that make up DBR, creating our own model based on 4 execution cycles: 1) context; 2) gathering the elements that will be part of the conceptual articulation; 3) elaborating the solution itself; 4) cycles. Among the various projects developed, we concentrated our actions in 4 areas: building virtualities, especially virtual museums; building proposals for digital role playing games (RPGD) for education; developing solutions for educational WEB TV; and building community-based and social technology. We conclude that DBR is a methodology that allows projects to be developed with and for the community, respecting its idiosyncrasies while proposing a practical solution.
Authors
- Francisca Silva (ORCID: https://orcid.org/0000-0003-3377-2368)
- C. J. Santana (ORCID: https://orcid.org/0000-0001-6841-200X)
- Alfredo Eurico Rodrígues Matta (ORCID: https://orcid.org/0000-0002-7715-0918)
- Emanoel Do Rosário Santos Nonato
Institutions
- Universidade do Estado da Bahia (BR)
- Instituto Federal de Educação, Ciência e Tecnologia Baiano (BR)
- Hospital Ana Nery (BR)
Publication Details
- Journal
- EDeR Educational Design Research
- Published
- 2025-05-15
- DOI
- https://doi.org/10.15460/eder.9.1.2144
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- Conselho Nacional de Desenvolvimento Científico e Tecnológico