EFEITOS DA GAMETERAPIA NO TREINAMENTO DE EQUILÍBRIO EM CRIANÇAS COM PARALISIA CEREBRAL: REVISÃO BIBLIOGRÁFICA INTEGRATIVA

ABSTRACT Cerebral Palsy (CP) is described as a group of non-progressive postural and movement disorders in childhood, which result in limitations in the execution of activities of daily living. Based on this, game therapy is a current and innovative intervention, used in pediatric rehabilitation that allows the improvement of the balance function and postural control of children with Cerebral Palsy. The objective of the present study is to analyze the effects of game therapy on balance training in Cerebral Palsy. The present study is characterized as qualitative through an integrative literature review. A careful review was carried out that addressed balance training through game therapy in children with CP using articles published since 2020 in Portuguese and English in the Scientific Electronic Library Online (SciELO), National Library of Medicine (PubMed), Physiotherapy Evidence Database (PEDro) and Virtual Health Library (BVS) databases. After analyzing the databases and inclusion criteria, 7 articles were analyzed. The results showed that the use of game therapy in children with CP has positive effects that contribute to increased postural control, sensory system, balance, coordination and quality of life of children with CP. Game therapy through virtual games has positive effects on children with CP in relation to improving balance, postural control and coordination, which have repercussions for increased participation in activities of daily living and improved quality of life, through the stimulation of neuroplasticity. Keywords: Cerebral Palsy. Balance. Postural control. Game therapy.

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Publication Details

Journal
Revista fisio&terapia.
Published
2025-05-17
DOI
https://doi.org/10.69849/revistaft/dt10202505172131
Primary Topic
Cerebral Palsy and Movement Disorders
Type
article
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article

EFEITOS DA GAMETERAPIA NO TREINAMENTO DE EQUILÍBRIO EM CRIANÇAS COM PARALISIA CEREBRAL: REVISÃO BIBLIOGRÁFICA INTEGRATIVA

Roberta de Melo Roiz, Samantha L. S. Almeida
Revista fisio&terapia.
Cerebral Palsy and Movement Disorders
article

EFEITOS DA GAMETERAPIA NO TREINAMENTO DE EQUILÍBRIO EM CRIANÇAS COM PARALISIA CEREBRAL: REVISÃO BIBLIOGRÁFICA INTEGRATIVA

Roberta de Melo Roiz, Samantha L. S. Almeida
article en

Abstract

ABSTRACT Cerebral Palsy (CP) is described as a group of non-progressive postural and movement disorders in childhood, which result in limitations in the execution of activities of daily living. Based on this, game therapy is a current and innovative intervention, used in pediatric rehabilitation that allows the improvement of the balance function and postural control of children with Cerebral Palsy. The objective of the present study is to analyze the effects of game therapy on balance training in Cerebral Palsy. The present study is characterized as qualitative through an integrative literature review. A careful review was carried out that addressed balance training through game therapy in children with CP using articles published since 2020 in Portuguese and English in the Scientific Electronic Library Online (SciELO), National Library of Medicine (PubMed), Physiotherapy Evidence Database (PEDro) and Virtual Health Library (BVS) databases. After analyzing the databases and inclusion criteria, 7 articles were analyzed. The results showed that the use of game therapy in children with CP has positive effects that contribute to increased postural control, sensory system, balance, coordination and quality of life of children with CP. Game therapy through virtual games has positive effects on children with CP in relation to improving balance, postural control and coordination, which have repercussions for increased participation in activities of daily living and improved quality of life, through the stimulation of neuroplasticity. Keywords: Cerebral Palsy. Balance. Postural control. Game therapy.

Revista fisio&terapia.Vol. 29(146)
Openalex Percentile: Top 87%
Cerebral Palsy and Movement Disorders
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