Gamified Platform for Child Rights Education in India: Enhancing Legal Literacy and Empowerment

With the rapid expansion of digital access in India, there is a significant opportunity to strengthen child rights education through innovative digital means. Although legal protections exist, many children remain unaware of their rights and lack tools for self-advocacy. This research proposes a gamified digital platform aimed at children aged 8–16 to make child rights education engaging, accessible, and impactful. Using interactive storytelling, role-playing, real-life case studies, and adaptive learning, the platform will cater to diverse learning needs and promote legal awareness, social responsibility, and empowerment. Inclusive design features such as multilingual support and accessibility tools will ensure broad reach across socio-economic groups. Community engagement elements will connect users with peers, legal experts, and child rights organizations, creating a supportive learning ecosystem. A mixed-methods research approach will guide the development and evaluation of a functional prototype, with usability tests, pre- and post-assessments, and user feedback informing its effectiveness. The study will also address ethical and technical challenges, including data privacy, content sensitivity, scalability, and AI responsibility. By presenting a replicable model for technology-driven legal education, this research contributes to digital learning, gamification, and child empowerment, offering actionable insights for policymakers, educators, and NGOs.

Authors

Publication Details

Journal
International Journal for Research in Applied Science and Engineering Technology
Published
2025-05-17
DOI
https://doi.org/10.22214/ijraset.2025.70920
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Gamified Platform for Child Rights Education in India: Enhancing Legal Literacy and Empowerment

A. Shyam Paswah Alam
International Journal for Research in Applied Science and Engineering Technology
Educational Games and Gamification
article

Gamified Platform for Child Rights Education in India: Enhancing Legal Literacy and Empowerment

A. Shyam Paswah Alam
article en

Abstract

With the rapid expansion of digital access in India, there is a significant opportunity to strengthen child rights education through innovative digital means. Although legal protections exist, many children remain unaware of their rights and lack tools for self-advocacy. This research proposes a gamified digital platform aimed at children aged 8–16 to make child rights education engaging, accessible, and impactful. Using interactive storytelling, role-playing, real-life case studies, and adaptive learning, the platform will cater to diverse learning needs and promote legal awareness, social responsibility, and empowerment. Inclusive design features such as multilingual support and accessibility tools will ensure broad reach across socio-economic groups. Community engagement elements will connect users with peers, legal experts, and child rights organizations, creating a supportive learning ecosystem. A mixed-methods research approach will guide the development and evaluation of a functional prototype, with usability tests, pre- and post-assessments, and user feedback informing its effectiveness. The study will also address ethical and technical challenges, including data privacy, content sensitivity, scalability, and AI responsibility. By presenting a replicable model for technology-driven legal education, this research contributes to digital learning, gamification, and child empowerment, offering actionable insights for policymakers, educators, and NGOs.

International Journal for Research in Applied Science and Engineering TechnologyVol. 13(5)
Openalex Percentile: Top 89%
Educational Games and Gamification
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Gamified Platform for Child Rights Education in India: Enhancing Legal Literacy and Empowerment — A. Shyam Paswah Alam · International Journal for Research in Applied Science and Engineering Technology (2025) | TGRS Research Map | TGRS