Wykorzystanie gier wideo w edukacji międzykulturowej i językowej na przykładzie gry Ballady i Romanse

The article examines the potential of using video games in intercultural and language education, emphasizing the interactive nature of games and the possibilities of engaging students. Video games, as a multimodal communication tool, offer immersive environments that can support the development of linguistic and intercultural competences through simulations of real-life situations and contact with diverse cultural contexts. Using the strategy of a single case study, the article analyses a reallife example of a game and the possibilities of its application in education, pointing out the ability of this medium to motivate students, support learning through play, and develop empathy and understanding for different cultures.

Authors

Institutions

Publication Details

Journal
Zarządzanie Mediami
Published
2025-01-15
DOI
https://doi.org/10.4467/23540214zm.24.016.21482
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Wykorzystanie gier wideo w edukacji międzykulturowej i językowej na przykładzie gry Ballady i Romanse

Adam Flamma, Maciej Śledź, Małgorzata Bieszczanin
Zarządzanie Mediami
Digital Games and Media
article

Wykorzystanie gier wideo w edukacji międzykulturowej i językowej na przykładzie gry Ballady i Romanse

Adam Flamma, Maciej Śledź, Małgorzata Bieszczanin
article en

Abstract

The article examines the potential of using video games in intercultural and language education, emphasizing the interactive nature of games and the possibilities of engaging students. Video games, as a multimodal communication tool, offer immersive environments that can support the development of linguistic and intercultural competences through simulations of real-life situations and contact with diverse cultural contexts. Using the strategy of a single case study, the article analyses a reallife example of a game and the possibilities of its application in education, pointing out the ability of this medium to motivate students, support learning through play, and develop empathy and understanding for different cultures.

Zarządzanie MediamiVol. 12(4)
WSB Merito University in Wroclaw (PL)
Openalex Percentile: Top 86%
Digital Games and Media
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.