Mixing Expert Knowledge with LLM to Improve Dialogue in Serious Games for Anorexia Caregivers: A Feasibility Study
Anorexia Nervosa (AN) is a severe eating disorder requiring interventions that effectively involve the entire family. Family-Based Therapy (FBT) has shown promise, yet traditional training methods for caregivers can be time-consuming and challenging. We present a serious game leveraging large language models (LLMs) that generate realistic, scenario-based dialogues between caregivers and teens with AN, offering a safe space to practice supportive communication strategies. To enhance the credibility and therapeutic relevance of these generated dialogues, we utilize a few-shot learning approach informed by domain expert feedback, enabling the model to produce contextually accurate and empathetic exchanges. By iteratively refining the system prompt with expert-validated examples, we substantially improve dialogue authenticity without the need for extensive model retraining. This approach provides a scalable, flexible solution that can be adapted to various therapeutic scenarios, ultimately broadening the reach and efficacy of digital health interventions.
Authors
- Frédéric Ehrler (ORCID: https://orcid.org/0000-0001-9734-3242)
- Nicolas Szilas (ORCID: https://orcid.org/0000-0002-4565-8805)
- Alexandre De Masi (ORCID: https://orcid.org/0000-0002-8164-2931)
- Halit Mislimi (ORCID: https://orcid.org/0009-0005-0982-7279)
Institutions
- University of Geneva (CH)
- University Hospital of Geneva (CH)
Publication Details
- Journal
- Studies in health technology and informatics
- Published
- 2025-05-15
- DOI
- https://doi.org/10.3233/shti250500
- Primary Topic
- Topic Modeling
- Type
- article
- Field-Weighted Citation Impact
- 0.00