Piloting an Augmented Reality Exergame for Persons with Intellectual Disabilities

In this paper we propose a new approach for increasing physical activity (PA) in individuals with intellectual disabilities (IDs), using augmented reality exergames to increase adherence and motivation. The game encourages PA by showing virtual elements through a mobile phone camera. The elements only appeared if the player moved in the real world. The game was specifically designed for people with ID and was evaluated in a pilot test involving 17 users of a day care center for four weeks. Results demonstrate sustained engagement with the app and increased usage of smartphones among participants. Moreover, most users reported using the app for PA for the first time, underscoring its potential to attract individuals who may not have previously engaged in such activities. These findings suggest that exergames can be an effective intervention for PA promotion and for improving the overall well-being of individuals with IDs.

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Publication Details

Journal
Studies in health technology and informatics
Published
2025-05-15
DOI
https://doi.org/10.3233/shti250600
Primary Topic
Adolescent and Pediatric Healthcare
Type
article
Field-Weighted Citation Impact
0.00
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article

Piloting an Augmented Reality Exergame for Persons with Intellectual Disabilities

Henriette Michalsen, André Henriksen, Magnus Stellander, Gunnar Hartvigsen et al.
Studies in health technology and informatics
Adolescent and Pediatric Healthcare
article

Piloting an Augmented Reality Exergame for Persons with Intellectual Disabilities

Henriette Michalsen, André Henriksen, Magnus Stellander, Gunnar Hartvigsen, Audny Anke, Antonio Martínez-Millana, Alejandro Gomez-Noe, Dorthe Dybwad, Thomas Luzi
article en

Abstract

In this paper we propose a new approach for increasing physical activity (PA) in individuals with intellectual disabilities (IDs), using augmented reality exergames to increase adherence and motivation. The game encourages PA by showing virtual elements through a mobile phone camera. The elements only appeared if the player moved in the real world. The game was specifically designed for people with ID and was evaluated in a pilot test involving 17 users of a day care center for four weeks. Results demonstrate sustained engagement with the app and increased usage of smartphones among participants. Moreover, most users reported using the app for PA for the first time, underscoring its potential to attract individuals who may not have previously engaged in such activities. These findings suggest that exergames can be an effective intervention for PA promotion and for improving the overall well-being of individuals with IDs.

Studies in health technology and informaticsVol. 327
University Hospital of North Norway (NO), Universitat Politècnica de València (ES), UiT The Arctic University of Norway (NO)
Quality Education
Openalex Percentile: Top 75%
Adolescent and Pediatric Healthcare
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