LLM-Guided Speech Processing for 3D Human Motion Generation

This paper proposes a novel approach for generating 3D human motion from speech input using Large Language Models (LLMs). The system processes spoken language to derive motion generation prompts, which are then used by a 3D human motion generation engine to generate the corresponding 3D animations. This method eliminates the need for predefined action sequence text prompts and instead offers a dynamic approach towards motion generation. By utilizing a GPT model, the system produces body motions aligned with speech. Results demonstrate the system’s capability to generate various types of motions in response to diverse speech inputs. Despite challenges in handling complex sentences, motion continuity, and real-time performance, this approach lays the groundwork for applications in education, virtual reality-based training, and gaming environments, where naturalistic agent interactions are essential. Future improvements include optimizing the system for real-time applications and addressing challenges related to complex sentences and motion continuity.

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Publication Details

Published
2024-12-30
DOI
https://doi.org/10.1109/inmic64792.2024.11004370
Primary Topic
Human Pose and Action Recognition
Type
article
Field-Weighted Citation Impact
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article

LLM-Guided Speech Processing for 3D Human Motion Generation

Muhammad Hasham Qazi, Farhan Hassan Khan, Sandesh Kumar
Human Pose and Action Recognition
article

LLM-Guided Speech Processing for 3D Human Motion Generation

Muhammad Hasham Qazi, Farhan Hassan Khan, Sandesh Kumar
article en

Abstract

This paper proposes a novel approach for generating 3D human motion from speech input using Large Language Models (LLMs). The system processes spoken language to derive motion generation prompts, which are then used by a 3D human motion generation engine to generate the corresponding 3D animations. This method eliminates the need for predefined action sequence text prompts and instead offers a dynamic approach towards motion generation. By utilizing a GPT model, the system produces body motions aligned with speech. Results demonstrate the system’s capability to generate various types of motions in response to diverse speech inputs. Despite challenges in handling complex sentences, motion continuity, and real-time performance, this approach lays the groundwork for applications in education, virtual reality-based training, and gaming environments, where naturalistic agent interactions are essential. Future improvements include optimizing the system for real-time applications and addressing challenges related to complex sentences and motion continuity.

Habib University (PK)
Openalex Percentile: Top 70%
Human Pose and Action Recognition
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