PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS PROBLEM BASED LEARNING PADA MATERI STATISTIKA

Peningkatan Kemampuan Pemecahan Masalah Matematis (KPMM) dapat dicapai melalui pembelajaran yang terintegrasi dengan teknologi, salah satunya melalui multimedia interaktif. Penggunaan multimedia ini menjadikan proses pembelajaran lebih menarik dan interaktif. Selain itu, model pembelajaran Problem Based Learning (PBL) juga berperan penting dalam mendukung pengembangan KPMM peserta didik. Tujuan dari penelitian ini adalah untuk mengembangkan multimedia interaktif berbasis PBL yang valid, praktis, dan efektif dalam memfasilitasi pengembangan KPMM peserta didik. Penelitian ini menerapkan model Plomp, yang meliputi tiga fase: fase investigasi awal, fase pengembangan atau pembuatan prototipe, dan fase penilaian. Peserta didik kelas X di salah satu SMA di kota Padang menjadi subjek penelitian ini. Instrumen penelitian yang digunakan mencakup pedoman wawancara, lembar angket, lembar observasi, dan tes KPMM. Analisis data yang digunakan yaitu teknik deskriptif dan statistik deskriptif. Hasil penelitian menunjukkan bahwa multimedia interaktif berbasis PBL telah terbukti valid dengan skor 88,88%, praktis digunakan oleh pendidik matematika dan peserta didik dengan skor masing-masing 82,19% dan 80,00%, serta efektif dalam memfasilitasi pengembangan KPMM dengan skor rata-rata 80,00%. The improvement of Mathematical Problem-Solving Ability (MPSA) can be achieved through technology-integrated learning, one of which is through interactive multimedia. the use of multimedia enhances the learning experience by making it more engaging and interactive. Additionally, the Problem-Based Learning (PBL) model is also essential in supporting the development of students' MPSA. This study aims to create PBL-based interactive multimedia that is valid, practical, and effective in supporting the development of students' MPSA. This study utilizes the Plomp model, which consists of three phases: the initial investigation phase, the development or prototyping phase, and the assessment phase. Tenth-grade students from a high school in Padang served as the study's subjects. The research instruments used include interview guidelines, questionnaires, observation sheets, and MPSA tests. Data analysis involved descriptive and descriptive statistical techniques. The study results show that PBL-based interactive multimedia has proven to be valid with a score of 88.88%, practical for use by mathematics teachers and students with scores of 82.19% and 80.00%, respectively, and effective in facilitating MPSA development with an average score of 80.00%.

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Publication Details

Journal
AKSIOMA Jurnal Program Studi Pendidikan Matematika
Published
2025-02-15
DOI
https://doi.org/10.24127/ajpm.v14i1.8634
Primary Topic
Mathematics Education and Pedagogy
Type
article
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article

PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS PROBLEM BASED LEARNING PADA MATERI STATISTIKA

Rukayat Usman, Arnellis Arnellis, Elita Zusti Jamaan, Afifah Zafirah et al.
AKSIOMA Jurnal Program Studi Pendidikan Matematika
Mathematics Education and Pedagogy
article

PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS PROBLEM BASED LEARNING PADA MATERI STATISTIKA

Rukayat Usman, Arnellis Arnellis, Elita Zusti Jamaan, Afifah Zafirah, Dony Permana
article en

Abstract

Peningkatan Kemampuan Pemecahan Masalah Matematis (KPMM) dapat dicapai melalui pembelajaran yang terintegrasi dengan teknologi, salah satunya melalui multimedia interaktif. Penggunaan multimedia ini menjadikan proses pembelajaran lebih menarik dan interaktif. Selain itu, model pembelajaran Problem Based Learning (PBL) juga berperan penting dalam mendukung pengembangan KPMM peserta didik. Tujuan dari penelitian ini adalah untuk mengembangkan multimedia interaktif berbasis PBL yang valid, praktis, dan efektif dalam memfasilitasi pengembangan KPMM peserta didik. Penelitian ini menerapkan model Plomp, yang meliputi tiga fase: fase investigasi awal, fase pengembangan atau pembuatan prototipe, dan fase penilaian. Peserta didik kelas X di salah satu SMA di kota Padang menjadi subjek penelitian ini. Instrumen penelitian yang digunakan mencakup pedoman wawancara, lembar angket, lembar observasi, dan tes KPMM. Analisis data yang digunakan yaitu teknik deskriptif dan statistik deskriptif. Hasil penelitian menunjukkan bahwa multimedia interaktif berbasis PBL telah terbukti valid dengan skor 88,88%, praktis digunakan oleh pendidik matematika dan peserta didik dengan skor masing-masing 82,19% dan 80,00%, serta efektif dalam memfasilitasi pengembangan KPMM dengan skor rata-rata 80,00%. The improvement of Mathematical Problem-Solving Ability (MPSA) can be achieved through technology-integrated learning, one of which is through interactive multimedia. the use of multimedia enhances the learning experience by making it more engaging and interactive. Additionally, the Problem-Based Learning (PBL) model is also essential in supporting the development of students' MPSA. This study aims to create PBL-based interactive multimedia that is valid, practical, and effective in supporting the development of students' MPSA. This study utilizes the Plomp model, which consists of three phases: the initial investigation phase, the development or prototyping phase, and the assessment phase. Tenth-grade students from a high school in Padang served as the study's subjects. The research instruments used include interview guidelines, questionnaires, observation sheets, and MPSA tests. Data analysis involved descriptive and descriptive statistical techniques. The study results show that PBL-based interactive multimedia has proven to be valid with a score of 88.88%, practical for use by mathematics teachers and students with scores of 82.19% and 80.00%, respectively, and effective in facilitating MPSA development with an average score of 80.00%.

AKSIOMA Jurnal Program Studi Pendidikan MatematikaVol. 14(1)
Openalex Percentile: Top 85%
Mathematics Education and Pedagogy
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