Culturally Sensitive Approach to Gamification in The Corporate Environment

Gamification is an increasingly used concept, both in specialized literature and in practice, across various fields: computer science, education, engineering, business, psychology, etc. The learning and development context within companies — the dynamic nature of acquiring new competencies, the profile of new generations of employees, and the need to motivate and engage employees in learning — contributes to the emergence of gamification in this domain as well. The main objective of the research is to analyze gamification approaches within organizations, taking into account their cultural context. The article is methodologically structured in two stages: a descriptive approach, based on an analysis of research focused on gamification in the corporate context, followed by a synthesis stage, monitoring the main gamification tools used by companies in their training programs. The cultural environment is integrated into the analysis through dimensions highlighted at the organizational level. The research results are relevant both for scholars, by expanding the concept of gamification in the development field, and for practitioners and trainers, by highlighting successful gamification approaches in organizations.

Authors

Publication Details

Journal
CROSS-CULTURAL MANAGEMENT JOURNAL
Published
2025-05-15
DOI
https://doi.org/10.70147/c273140
Primary Topic
Impulse Buying and Technology Impacts
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Culturally Sensitive Approach to Gamification in The Corporate Environment

Angelica-Nicoleta Neculăesei, Irina-Teodora MANOLESCU
CROSS-CULTURAL MANAGEMENT JOURNAL
Impulse Buying and Technology Impacts
article

Culturally Sensitive Approach to Gamification in The Corporate Environment

Angelica-Nicoleta Neculăesei, Irina-Teodora MANOLESCU
article en

Abstract

Gamification is an increasingly used concept, both in specialized literature and in practice, across various fields: computer science, education, engineering, business, psychology, etc. The learning and development context within companies — the dynamic nature of acquiring new competencies, the profile of new generations of employees, and the need to motivate and engage employees in learning — contributes to the emergence of gamification in this domain as well. The main objective of the research is to analyze gamification approaches within organizations, taking into account their cultural context. The article is methodologically structured in two stages: a descriptive approach, based on an analysis of research focused on gamification in the corporate context, followed by a synthesis stage, monitoring the main gamification tools used by companies in their training programs. The cultural environment is integrated into the analysis through dimensions highlighted at the organizational level. The research results are relevant both for scholars, by expanding the concept of gamification in the development field, and for practitioners and trainers, by highlighting successful gamification approaches in organizations.

CROSS-CULTURAL MANAGEMENT JOURNALVol. XXVII(1)
Ministerul Cercetării, Inovării şi Digitalizării
Openalex Percentile: Top 85%
Impulse Buying and Technology Impacts
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Culturally Sensitive Approach to Gamification in The Corporate Environment — Angelica-Nicoleta Neculăesei, Irina-Teodora MANOLESCU · CROSS-CULTURAL MANAGEMENT JOURNAL (2025) | TGRS Research Map | TGRS