Application of gamification in history learning: Its impact on students' motivation and understanding of historical concepts

History learning is often considered boring and challenging for students to understand because conventional methods are passive, so innovative strategies such as gamification are needed to increase motivation and understand historical concepts more effectively and meaningfully. This research uses a quasi-experimental design with a pretest-posttest control group design. The sample consisted of two classes of XI SMA (32 students per class). Data collection instruments use multiple-choice tests to test understanding of historical concepts and questionnaires to measure students' learning motivation. Data analysis includes normality, homogeneity, t-test, and N-Gain Score tests to measure the effectiveness of gamification. The research results show that gamification increases historical understanding more significantly (N-Gain = 0.605, medium-high category) than conventional methods (N-Gain = 0.274, low category). In addition, student motivation in the experimental class increased from 6.25% to 62.50% for the high category, while in the control class it only increased from 6.25% to 12.50%. So it is concluded that gamification has proven to be more effective than conventional methods in increasing students' involvement, motivation, and understanding of historical concepts.

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Publication Details

Journal
Jurnal Praksis dan Dedikasi Sosial (JPDS)
Published
2025-04-24
DOI
https://doi.org/10.17977/um022v8i12025p186-196
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

Application of gamification in history learning: Its impact on students' motivation and understanding of historical concepts

Rhoma Dwi Aria Yuliantri, Suprianto Suprianto
Jurnal Praksis dan Dedikasi Sosial (JPDS)
Educational Games and Gamification
article

Application of gamification in history learning: Its impact on students' motivation and understanding of historical concepts

Rhoma Dwi Aria Yuliantri, Suprianto Suprianto
article en

Abstract

History learning is often considered boring and challenging for students to understand because conventional methods are passive, so innovative strategies such as gamification are needed to increase motivation and understand historical concepts more effectively and meaningfully. This research uses a quasi-experimental design with a pretest-posttest control group design. The sample consisted of two classes of XI SMA (32 students per class). Data collection instruments use multiple-choice tests to test understanding of historical concepts and questionnaires to measure students' learning motivation. Data analysis includes normality, homogeneity, t-test, and N-Gain Score tests to measure the effectiveness of gamification. The research results show that gamification increases historical understanding more significantly (N-Gain = 0.605, medium-high category) than conventional methods (N-Gain = 0.274, low category). In addition, student motivation in the experimental class increased from 6.25% to 62.50% for the high category, while in the control class it only increased from 6.25% to 12.50%. So it is concluded that gamification has proven to be more effective than conventional methods in increasing students' involvement, motivation, and understanding of historical concepts.

Jurnal Praksis dan Dedikasi Sosial (JPDS)Vol. 8(1)
Yogyakarta State University (ID)
Openalex Percentile: Top 90%
Educational Games and Gamification
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