Minecraft as a Pedagogical Tool: A Systematic Literature Review (2014–2024)

On the 15th anniversary of Minecraft's release (2009), this systematic review of 106 articles has been conducted to outline the scientific production of the past decade regarding the use of Minecraft in education. Among the most notable findings is the relationship between the most frequently employed game mechanics and the most recurrent educational objectives, determining that construction and programming/problem-solving are the primary mechanics utilized in educational interventions, while the analysis of Minecraft as a tool and its influence on cognitive development constitute the most extensively studied research objectives. Some of the main identified limitations highlight the need to analyse in-game activities through standardized methodological frameworks to enhance comparability with other studies, thereby facilitating the association between game mechanics and learning processes. Finally, further exploration of underdeveloped research areas is encouraged to expand the understanding of Minecraft's impact across diverse educational settings.

Authors

Institutions

Publication Details

Journal
Games and Culture
Published
2025-05-15
DOI
https://doi.org/10.1177/15554120251341034
Citations
2
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
6.89
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Minecraft as a Pedagogical Tool: A Systematic Literature Review (2014–2024)

Jesús Acevedo-Borrega, Javier García-Álvarez
2 citations
Games and Culture
Educational Games and Gamification
6.89
article

Minecraft as a Pedagogical Tool: A Systematic Literature Review (2014–2024)

Jesús Acevedo-Borrega, Javier García-Álvarez
article en
2 citations

Abstract

On the 15th anniversary of Minecraft's release (2009), this systematic review of 106 articles has been conducted to outline the scientific production of the past decade regarding the use of Minecraft in education. Among the most notable findings is the relationship between the most frequently employed game mechanics and the most recurrent educational objectives, determining that construction and programming/problem-solving are the primary mechanics utilized in educational interventions, while the analysis of Minecraft as a tool and its influence on cognitive development constitute the most extensively studied research objectives. Some of the main identified limitations highlight the need to analyse in-game activities through standardized methodological frameworks to enhance comparability with other studies, thereby facilitating the association between game mechanics and learning processes. Finally, further exploration of underdeveloped research areas is encouraged to expand the understanding of Minecraft's impact across diverse educational settings.

Games and Culture
Universidad de Extremadura (ES)
Openalex Percentile: Top 4%
Educational Games and Gamification
6.89
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.