Virtual Reality and Climate Change Perception: A Galveston Case Study

This study explores the impact of virtual reality (VR) simulations on public perceptions and behaviors related to climate change, focusing on Galveston, Texas. Using a quantitative research approach, we conducted an experimental design in which participants experiencing immersive VR scenarios depicting extreme weather events, followed by a public goods game to evaluate their willingness to contribute to climate resilience efforts. Data collection methods included surveys, VR simulations, and behavioral analysis. The findings indicate that participants who were exposed to detailed informational content (Scenario 2) contributed more consistently to climate resilience than those exposed to immersive storm surge simulations (Scenario 1). Additionally, higher levels of education were positively associated with increased contributions, whereas older participants showed less willingness to contribute. These results suggest that combining comprehensive information with immersive experiences, rather than relying solely on immersive experiences, may be more effective in fostering proactive mitigation behaviors. Policymakers are encouraged to integrate educational interventions and information-based strategies alongside experiential tools like VR to enhance public engagement in climate adaptation, particularly through communication tailored by age and education level.

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Publication Details

Published
2025-05-15
DOI
https://doi.org/10.1061/9780784486184.015
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

Virtual Reality and Climate Change Perception: A Galveston Case Study

Wei Zhai, Marcio H. Giacomoni, Huanchun Huang, Haoming Qin
Virtual Reality Applications and Impacts
article

Virtual Reality and Climate Change Perception: A Galveston Case Study

Wei Zhai, Marcio H. Giacomoni, Huanchun Huang, Haoming Qin
article en

Abstract

This study explores the impact of virtual reality (VR) simulations on public perceptions and behaviors related to climate change, focusing on Galveston, Texas. Using a quantitative research approach, we conducted an experimental design in which participants experiencing immersive VR scenarios depicting extreme weather events, followed by a public goods game to evaluate their willingness to contribute to climate resilience efforts. Data collection methods included surveys, VR simulations, and behavioral analysis. The findings indicate that participants who were exposed to detailed informational content (Scenario 2) contributed more consistently to climate resilience than those exposed to immersive storm surge simulations (Scenario 1). Additionally, higher levels of education were positively associated with increased contributions, whereas older participants showed less willingness to contribute. These results suggest that combining comprehensive information with immersive experiences, rather than relying solely on immersive experiences, may be more effective in fostering proactive mitigation behaviors. Policymakers are encouraged to integrate educational interventions and information-based strategies alongside experiential tools like VR to enhance public engagement in climate adaptation, particularly through communication tailored by age and education level.

The University of Texas at San Antonio (US)
Climate action
Openalex Percentile: Top 90%
Virtual Reality Applications and Impacts
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