Empirical Analysis of Fictitious Play for Nash Equilibrium Computation in Multiplayer Games

While fictitious play is guaranteed to converge to Nash equilibrium in certain game classes, such as two-player zero-sum games, it is not guaranteed to converge in non-zero-sum and multiplayer games. We show that fictitious play in fact leads to improved Nash equilibrium approximation over a variety of game classes and sizes than (counterfactual) regret minimization, which has recently produced superhuman play for multiplayer poker. We also show that when fictitious play is run several times using random initializations it is able to solve several known challenge problems in which the standard version is known to not converge, including Shapley's classic counterexample. These provide some of the first positive results for fictitious play in these settings, despite the fact that worst-case theoretical results are negative.

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Publication Details

Journal
Proceedings of the ... International Florida Artificial Intelligence Research Society Conference
Published
2025-05-14
DOI
https://doi.org/10.32473/flairs.38.1.138636
Primary Topic
Game Theory and Applications
Type
article
Field-Weighted Citation Impact
0.00
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article

Empirical Analysis of Fictitious Play for Nash Equilibrium Computation in Multiplayer Games

Sam Ganzfried
Proceedings of the ... International Florida Artificial Intelligence Research Society Conference
Game Theory and Applications
article

Empirical Analysis of Fictitious Play for Nash Equilibrium Computation in Multiplayer Games

Sam Ganzfried
article en

Abstract

While fictitious play is guaranteed to converge to Nash equilibrium in certain game classes, such as two-player zero-sum games, it is not guaranteed to converge in non-zero-sum and multiplayer games. We show that fictitious play in fact leads to improved Nash equilibrium approximation over a variety of game classes and sizes than (counterfactual) regret minimization, which has recently produced superhuman play for multiplayer poker. We also show that when fictitious play is run several times using random initializations it is able to solve several known challenge problems in which the standard version is known to not converge, including Shapley's classic counterexample. These provide some of the first positive results for fictitious play in these settings, despite the fact that worst-case theoretical results are negative.

Proceedings of the ... International Florida Artificial Intelligence Research Society ConferenceVol. 38
Openalex Percentile: Top 67%
Game Theory and Applications
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