Usability and Preferences for a Personalized Adaptive Learning System for AI Upskilling

As AI tools become common across jobs and industries, it is critical to broaden education about AI beyond teaching computer scientists how to build AI systems. To expand AI education, we are researching AI for AI learning: a personalized and adaptive learning system that integrates dialog-based tutoring and gamified programming activities. To study this problem, we adapted and expanded an existing smartphone adaptive coach to develop the Game-if-AI system. Using a design-based research approach, Game-if-AI was iteratively tested and improved across four semesters of optional use in a course designed for technician-level understanding of AI: mastering programming skills to apply AI libraries and established models. In this study, we measured the interests and needs of these technical learners, based on both survey data and on how they engaged with topics in the system. Based on this data, new topics were added and the system was refined. In this paper, we report students' usability ratings for system components and student preferences based on completion rates of AI topics available each semester. Students rated the adaptive system positively overall (93% rated as a "good idea"), but more complex learning activities (tutoring dialogs, programming) were rated lower than traditional ones (e.g., multiple choice, reading). Students were most likely to master topics highly aligned to the course materials, as well as self-directed learning toward easier high-interest topics (e.g., LLM Prompting).

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Publication Details

Journal
Proceedings of the ... International Florida Artificial Intelligence Research Society Conference
Published
2025-05-14
DOI
https://doi.org/10.32473/flairs.38.1.138996
Primary Topic
Intelligent Tutoring Systems and Adaptive Learning
Type
article
Field-Weighted Citation Impact
0.00
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article

Usability and Preferences for a Personalized Adaptive Learning System for AI Upskilling

Mark G. Core, Shirley Xin Li, Aaron Shiel, Daniel Auerbach et al.
Proceedings of the ... International Florida Artificial Intelligence Research Society Conference
Intelligent Tutoring Systems and Adaptive Learning
article

Usability and Preferences for a Personalized Adaptive Learning System for AI Upskilling

Mark G. Core, Shirley Xin Li, Aaron Shiel, Daniel Auerbach, Kayla Carr, Andrew M. Leeds, William Swartout, Benjamin D. Nye
article en

Abstract

As AI tools become common across jobs and industries, it is critical to broaden education about AI beyond teaching computer scientists how to build AI systems. To expand AI education, we are researching AI for AI learning: a personalized and adaptive learning system that integrates dialog-based tutoring and gamified programming activities. To study this problem, we adapted and expanded an existing smartphone adaptive coach to develop the Game-if-AI system. Using a design-based research approach, Game-if-AI was iteratively tested and improved across four semesters of optional use in a course designed for technician-level understanding of AI: mastering programming skills to apply AI libraries and established models. In this study, we measured the interests and needs of these technical learners, based on both survey data and on how they engaged with topics in the system. Based on this data, new topics were added and the system was refined. In this paper, we report students' usability ratings for system components and student preferences based on completion rates of AI topics available each semester. Students rated the adaptive system positively overall (93% rated as a "good idea"), but more complex learning activities (tutoring dialogs, programming) were rated lower than traditional ones (e.g., multiple choice, reading). Students were most likely to master topics highly aligned to the course materials, as well as self-directed learning toward easier high-interest topics (e.g., LLM Prompting).

Proceedings of the ... International Florida Artificial Intelligence Research Society ConferenceVol. 38
University of Southern California (US), California Southern University (US), Creative Technologies (United States) (US)
Openalex Percentile: Top 71%
Intelligent Tutoring Systems and Adaptive Learning
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