The Influence of Android-Based Augmented Reality Learning Media on Student Learning Outcomes in Atomic Model Material

Purpose of the study: This study aims to determine the effect of Android-based augmented reality (AR) learning media on student learning outcomes in atomic model material. Methodology: This study is a quantitative study with a quasi-experimental design using a one-shot case study approach. The research sample consisted of 70 grade X students at State Senior High School 29 Jakarta who were given treatment in the form of learning using Android-based augmented reality media. The research instrument was in the form of multiple-choice objective posttest questions that had been validated and equipped with grids. Data analysis was carried out using a simple linear regression test to determine the effect of the use of augmented reality media on student learning outcomes. Main Findings: The results of the analysis show that Android-based augmented reality media has a significant influence on student learning outcomes with a significance value of 0.000 (<0.05) and a coefficient of determination (R²) of 0.453. This shows that 45.3% of the variation in student learning outcomes can be explained by the use of augmented reality media. This media helps students understand the abstract concept of the atomic model more visually and interactively. Novelty/Originality of this study: This research is part of a further research (dissemination) that tests the effectiveness of previously developed Android-based augmented reality media. The uniqueness of this research lies in the focus of its implementation on abstract chemical material and the use of experimental design in a real learning environment.

Authors

Institutions

Publication Details

Journal
Journal of Educational Technology and Learning Creativity
Published
2025-05-10
DOI
https://doi.org/10.37251/jetlc.v3i1.1623
Citations
1
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
1.28
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The Influence of Android-Based Augmented Reality Learning Media on Student Learning Outcomes in Atomic Model Material

Edwin Auditor, Alexander Torres, Rita Wan Lin Ang, Syamiluddin Syamiluddin
1 citations
Journal of Educational Technology and Learning Creativity
Augmented Reality Applications
1.28
article

The Influence of Android-Based Augmented Reality Learning Media on Student Learning Outcomes in Atomic Model Material

Edwin Auditor, Alexander Torres, Rita Wan Lin Ang, Syamiluddin Syamiluddin
article en
1 citations

Abstract

Purpose of the study: This study aims to determine the effect of Android-based augmented reality (AR) learning media on student learning outcomes in atomic model material. Methodology: This study is a quantitative study with a quasi-experimental design using a one-shot case study approach. The research sample consisted of 70 grade X students at State Senior High School 29 Jakarta who were given treatment in the form of learning using Android-based augmented reality media. The research instrument was in the form of multiple-choice objective posttest questions that had been validated and equipped with grids. Data analysis was carried out using a simple linear regression test to determine the effect of the use of augmented reality media on student learning outcomes. Main Findings: The results of the analysis show that Android-based augmented reality media has a significant influence on student learning outcomes with a significance value of 0.000 (<0.05) and a coefficient of determination (R²) of 0.453. This shows that 45.3% of the variation in student learning outcomes can be explained by the use of augmented reality media. This media helps students understand the abstract concept of the atomic model more visually and interactively. Novelty/Originality of this study: This research is part of a further research (dissemination) that tests the effectiveness of previously developed Android-based augmented reality media. The uniqueness of this research lies in the focus of its implementation on abstract chemical material and the use of experimental design in a real learning environment.

Journal of Educational Technology and Learning CreativityVol. 3(1)
Syarif Hidayatullah State Islamic University Jakarta (ID), Philippine Normal University (PH), Nueva Ecija University of Science and Technology (PH), University of Saint Louis (PH)
Openalex Percentile: Top 20%
Augmented Reality Applications
1.28
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

The Influence of Android-Based Augmented Reality Learning Media on Student Learning Outcomes in Atomic Model Material — Edwin Auditor, Alexander Torres, et al. · Journal of Educational Technology and Learning Creativity (2025) | TGRS Research Map | TGRS