HoloFarm: Enhancing agricultural learning through immersive technology
Extended reality in education has advanced, offering safe, immersive simulations. Agriculture, a key area, lacks urban exposure. HoloFarm, a VR-based farming simulation, addresses this gap using Unity and C#. It integrates physical movement, joystick navigation, and spatial audio for crop cultivation. Evaluated with 27 urban users via the Igroup Presence Questionnaire, it showed strong spatial (M=5.59) and general presence (M=5.81), though realism (M=4.10) and involvement (M=4.77). Future updates will enhance realism and enable collaborative learning, bridging theoretical and practical agricultural knowledge. • Virtual reality provide a virtual spaces with immersive interaction and environment, benefiting fields like education. • Limited access and spaces to farming experiences could be solved by adapting VR for farming education. • User have an immersive sense of being in virtual farm environment show in evaluation result high spatial presence (M=5.59) and general presence (M=5.81). • Using physical movement improve the presence and experience to be more engaging.
Authors
- Muhammad Fikri Hasani
- Muhamad Keenan Ario (ORCID: https://orcid.org/0000-0001-8450-8992)
- Khairatul Balqis
- Messya Carment
Institutions
- Binus University (ID)
Publication Details
- Journal
- Software Impacts
- Published
- 2025-05-15
- DOI
- https://doi.org/10.1016/j.simpa.2025.100768
- Citations
- 3
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 5.81