HoloFarm: Enhancing agricultural learning through immersive technology

Extended reality in education has advanced, offering safe, immersive simulations. Agriculture, a key area, lacks urban exposure. HoloFarm, a VR-based farming simulation, addresses this gap using Unity and C#. It integrates physical movement, joystick navigation, and spatial audio for crop cultivation. Evaluated with 27 urban users via the Igroup Presence Questionnaire, it showed strong spatial (M=5.59) and general presence (M=5.81), though realism (M=4.10) and involvement (M=4.77). Future updates will enhance realism and enable collaborative learning, bridging theoretical and practical agricultural knowledge. • Virtual reality provide a virtual spaces with immersive interaction and environment, benefiting fields like education. • Limited access and spaces to farming experiences could be solved by adapting VR for farming education. • User have an immersive sense of being in virtual farm environment show in evaluation result high spatial presence (M=5.59) and general presence (M=5.81). • Using physical movement improve the presence and experience to be more engaging.

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Publication Details

Journal
Software Impacts
Published
2025-05-15
DOI
https://doi.org/10.1016/j.simpa.2025.100768
Citations
3
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
5.81
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article

HoloFarm: Enhancing agricultural learning through immersive technology

Muhammad Fikri Hasani, Muhamad Keenan Ario, Khairatul Balqis, Messya Carment
3 citations
Software Impacts
Virtual Reality Applications and Impacts
5.81
article

HoloFarm: Enhancing agricultural learning through immersive technology

Muhammad Fikri Hasani, Muhamad Keenan Ario, Khairatul Balqis, Messya Carment
article en
3 citations

Abstract

Extended reality in education has advanced, offering safe, immersive simulations. Agriculture, a key area, lacks urban exposure. HoloFarm, a VR-based farming simulation, addresses this gap using Unity and C#. It integrates physical movement, joystick navigation, and spatial audio for crop cultivation. Evaluated with 27 urban users via the Igroup Presence Questionnaire, it showed strong spatial (M=5.59) and general presence (M=5.81), though realism (M=4.10) and involvement (M=4.77). Future updates will enhance realism and enable collaborative learning, bridging theoretical and practical agricultural knowledge. • Virtual reality provide a virtual spaces with immersive interaction and environment, benefiting fields like education. • Limited access and spaces to farming experiences could be solved by adapting VR for farming education. • User have an immersive sense of being in virtual farm environment show in evaluation result high spatial presence (M=5.59) and general presence (M=5.81). • Using physical movement improve the presence and experience to be more engaging.

Software ImpactsVol. 24
Binus University (ID)
Zero hunger
Openalex Percentile: Top 5%
Virtual Reality Applications and Impacts
5.81
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HoloFarm: Enhancing agricultural learning through immersive technology — Muhammad Fikri Hasani, Muhamad Keenan Ario, et al. · Software Impacts (2025) | TGRS Research Map | TGRS