Game Tactical Learning for Primary School Students With a Digital Video Analysis Tool

Purpose : This study investigated the impact of using a digital analysis tool on the tactical skills of primary school students in recognizing cover shadows and finding possible passing routes. Methods : Ninety-two students participated, with the experimental group analyzing game scenes by drawing cover shadows and passing routes using a digital tool, while the control group analyzed without digital support. Tactical skills were assessed using a coding manual adapted from the Game Performance Assessment Instrument, focusing on on- and off-ball behaviors. Results : Significant improvements were found in the experimental group for “Positioning” ( p = .016) and “Correct Ball Demand” ( p = .031), indicating better positioning to pass and more correct verbal/gestural ball demands. Conclusion : Working with a digital tool improved the students’ tactical skills. The behaviors of “Positioning” and “Correct ball demand” benefited the most, as these rely less on technical and coordinative skills compared with other tactical behaviors.

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Publication Details

Journal
Journal of Teaching in Physical Education
Published
2025-01-01
DOI
https://doi.org/10.1123/jtpe.2024-0421
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
3.44
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article

Game Tactical Learning for Primary School Students With a Digital Video Analysis Tool

Maik Beege, Anne-Christin Roth, Frank Reinhold, Marco Steger
1 citations
Journal of Teaching in Physical Education
Educational Games and Gamification
3.44
article

Game Tactical Learning for Primary School Students With a Digital Video Analysis Tool

Maik Beege, Anne-Christin Roth, Frank Reinhold, Marco Steger
article en
1 citations

Abstract

Purpose : This study investigated the impact of using a digital analysis tool on the tactical skills of primary school students in recognizing cover shadows and finding possible passing routes. Methods : Ninety-two students participated, with the experimental group analyzing game scenes by drawing cover shadows and passing routes using a digital tool, while the control group analyzed without digital support. Tactical skills were assessed using a coding manual adapted from the Game Performance Assessment Instrument, focusing on on- and off-ball behaviors. Results : Significant improvements were found in the experimental group for “Positioning” ( p = .016) and “Correct Ball Demand” ( p = .031), indicating better positioning to pass and more correct verbal/gestural ball demands. Conclusion : Working with a digital tool improved the students’ tactical skills. The behaviors of “Positioning” and “Correct ball demand” benefited the most, as these rely less on technical and coordinative skills compared with other tactical behaviors.

Journal of Teaching in Physical Education
University of Education Freiburg (DE)
Openalex Percentile: Top 10%
Educational Games and Gamification
3.44
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Game Tactical Learning for Primary School Students With a Digital Video Analysis Tool — Maik Beege, Anne-Christin Roth, et al. · Journal of Teaching in Physical Education (2025) | TGRS Research Map | TGRS