Simulation learning environments as experiential learning: Making the case for evidence-based decision and policy making in a public policy capstone course

Recent developments in information technologies and advances in the creation of data-rich environments have renewed the long-standing interest in evidence-based policy making. Public affairs professionals need to develop both technical and soft skills to design and implement effective evidence-based policy alternatives. In this paper we introduce a Simulation-Based Learning Environment used in a capstone course in policy making with the main goal of developing exactly these skills among undergraduate seniors in a public policy major. The learning environment incorporated the simulation into a case that linked with a series of tasks involving community actors. Students worked in teams to understand the problem, to analyze available data and evidence, and to suggest policy options. We evaluated the experience on three levels by measuring: (1) Students’ satisfaction with the simulation, (2) Students’ understanding of trends and data within the policy problem, and finally (3) Students’ reflection on the overall capstone experience.

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Publication Details

Journal
Journal of Public Affairs Education
Published
2025-05-15
DOI
https://doi.org/10.1080/15236803.2025.2500771
Citations
4
Primary Topic
Complex Systems and Decision Making
Type
article
Field-Weighted Citation Impact
8.43
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article

Simulation learning environments as experiential learning: Making the case for evidence-based decision and policy making in a public policy capstone course

Felippe Cronemberger, Ali N. Mashayekhi, Luis F. Luna‐Reyes, Daniel V. Gordon et al.
4 citations
Journal of Public Affairs Education
Complex Systems and Decision Making
8.43
article

Simulation learning environments as experiential learning: Making the case for evidence-based decision and policy making in a public policy capstone course

Felippe Cronemberger, Ali N. Mashayekhi, Luis F. Luna‐Reyes, Daniel V. Gordon, Andrada Tomoaia‐Cotisel, Babak Bahaddin, Hyun-Jung Kim, David F. Andersen
article en
4 citations

Abstract

Recent developments in information technologies and advances in the creation of data-rich environments have renewed the long-standing interest in evidence-based policy making. Public affairs professionals need to develop both technical and soft skills to design and implement effective evidence-based policy alternatives. In this paper we introduce a Simulation-Based Learning Environment used in a capstone course in policy making with the main goal of developing exactly these skills among undergraduate seniors in a public policy major. The learning environment incorporated the simulation into a case that linked with a series of tasks involving community actors. Students worked in teams to understand the problem, to analyze available data and evidence, and to suggest policy options. We evaluated the experience on three levels by measuring: (1) Students’ satisfaction with the simulation, (2) Students’ understanding of trends and data within the policy problem, and finally (3) Students’ reflection on the overall capstone experience.

Journal of Public Affairs EducationVol. 31(4)
RAND Corporation (US), Sharif University of Technology (IR), RAND School of Public Policy (US), California State University, Chico (US), Albany College of Pharmacy and Health Sciences (US), University at Albany, State University of New York (US), Universidad de las Américas Puebla (MX)
Peace, Justice and strong institutions
Openalex Percentile: Top 3%
Complex Systems and Decision Making
8.43
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