Evaluating the Effectiveness of Electronic Games-Based Learning in Enhancing Children’s Multiplication Skills and Cognitive Achievement

This study aimed to evaluate the effectiveness of electronic games-based learning in developing children’s multiplication skills and cognitive achievement. It addresses the growing phenomenon of declining academic engagement and inconsistent proficiency in foundational math skills among young learners, which conventional teaching methods often fail to resolve through leveraging the immersive and interactive nature of digital games as an educational medium deeply rooted in children’s daily lives. The study explored whether technology-driven, game-based environments could bridge pedagogical gaps, sustain motivation, and deepen conceptual understanding of multiplication. The study involved a sample of 90 students, equally divided into an experimental group (taught using electronic games) and a control group (taught using conventional methods). A structured teaching program based on electronic games-based learning principles was developed, with research tools that have been validated for reliability and validity through rigorous pilot testing. The results indicated that the experimental group demonstrated improved multiplication skills, highlighting the effective impact of electronic games on learning performance in mathematics classes. Results also demonstrated the ability of these games to simplify abstract mathematical concepts and provide an engaging, enjoyable learning environment that enhances understanding of arithmetic operations. Considering these results, the study recommends integrating electronic games-based learning into mathematics curricula as a supplemental educational tool, given its role in boosting student engagement, maintaining interest, and nurturing cognitive abilities. It further advocates training programs to equip teachers with skills to effectively utilize digital games in instruction, alongside developing culturally relevant educational games aligned with local curricula to maximize their pedagogical value.

Authors

Publication Details

Journal
International Journal of Information and Education Technology
Published
2025-01-01
DOI
https://doi.org/10.18178/ijiet.2025.15.5.2301
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00

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article

Evaluating the Effectiveness of Electronic Games-Based Learning in Enhancing Children’s Multiplication Skills and Cognitive Achievement

Rommel Mahmoud AlAli, Ali Ahmad Al‐Barakat
International Journal of Information and Education Technology
Educational Methods and Media Use
article

Evaluating the Effectiveness of Electronic Games-Based Learning in Enhancing Children’s Multiplication Skills and Cognitive Achievement

Rommel Mahmoud AlAli, Ali Ahmad Al‐Barakat
article en

Abstract

This study aimed to evaluate the effectiveness of electronic games-based learning in developing children’s multiplication skills and cognitive achievement. It addresses the growing phenomenon of declining academic engagement and inconsistent proficiency in foundational math skills among young learners, which conventional teaching methods often fail to resolve through leveraging the immersive and interactive nature of digital games as an educational medium deeply rooted in children’s daily lives. The study explored whether technology-driven, game-based environments could bridge pedagogical gaps, sustain motivation, and deepen conceptual understanding of multiplication. The study involved a sample of 90 students, equally divided into an experimental group (taught using electronic games) and a control group (taught using conventional methods). A structured teaching program based on electronic games-based learning principles was developed, with research tools that have been validated for reliability and validity through rigorous pilot testing. The results indicated that the experimental group demonstrated improved multiplication skills, highlighting the effective impact of electronic games on learning performance in mathematics classes. Results also demonstrated the ability of these games to simplify abstract mathematical concepts and provide an engaging, enjoyable learning environment that enhances understanding of arithmetic operations. Considering these results, the study recommends integrating electronic games-based learning into mathematics curricula as a supplemental educational tool, given its role in boosting student engagement, maintaining interest, and nurturing cognitive abilities. It further advocates training programs to equip teachers with skills to effectively utilize digital games in instruction, alongside developing culturally relevant educational games aligned with local curricula to maximize their pedagogical value.

International Journal of Information and Education TechnologyVol. 15(5)
Deanship of Scientific Research, King Faisal University, King Faisal University
Openalex Percentile: Top 86%
Educational Methods and Media Use
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