Digitizing Cultural Heritage & Preserving History in The Metaverse: Insights from the East Hall of the Bandung Institute of Technology in Indonesia

East Hall is a historical building situated in the Ganesha Campus of the Bandung Institute of Technology. Metaverse is a light detecting and ranging (LiDAR) technology in digitizing. This study presents an application of Metaverse in the preservation of the East Hall. Through this, the preservation of heritage buildings takes on a new meaning, allowing not only preservation of the physical structure but also capture its history as digital assets. The design process of the method has three key phases: (1) pre-production, which entails the acquisition of data from LiDAR, unmanned aerial vehicles, blueprints, and location photos; (2) production, which involves the meticulous creation of 3D assets through the utilization of SketchUp and Blender software; and (3) post-production, where the metaverse platform is developed using Unreal Engine for the metaverse local network, whereas the VRbased metaverse online network relies on Spatial.io, reflecting its current limitations. This ensures efficiency, while preserving accuracy and detail in representing assets, effectively bridging the gap between the metaverse’s local and online platforms, which are yet to be fully supported.

Authors

Publication Details

Journal
International Society for the Study of Vernacular Settlements
Published
2024-12-10
DOI
https://doi.org/10.61275/isvsej-2023-11-12-07
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.37

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article

Digitizing Cultural Heritage & Preserving History in The Metaverse: Insights from the East Hall of the Bandung Institute of Technology in Indonesia

Deni Suwardhi, Asyraf Atthariq Putra Gary, Lea Kristi Agustina, Emir Husni et al.
1 citations
International Society for the Study of Vernacular Settlements
Virtual Reality Applications and Impacts
0.37
article

Digitizing Cultural Heritage & Preserving History in The Metaverse: Insights from the East Hall of the Bandung Institute of Technology in Indonesia

Deni Suwardhi, Asyraf Atthariq Putra Gary, Lea Kristi Agustina, Emir Husni, Marcellino Sandro Mahardika, Andriyanto Wibisono, Deny Willy Junaidy, Fauzan Alfi Agirachman
article en
1 citations

Abstract

East Hall is a historical building situated in the Ganesha Campus of the Bandung Institute of Technology. Metaverse is a light detecting and ranging (LiDAR) technology in digitizing. This study presents an application of Metaverse in the preservation of the East Hall. Through this, the preservation of heritage buildings takes on a new meaning, allowing not only preservation of the physical structure but also capture its history as digital assets. The design process of the method has three key phases: (1) pre-production, which entails the acquisition of data from LiDAR, unmanned aerial vehicles, blueprints, and location photos; (2) production, which involves the meticulous creation of 3D assets through the utilization of SketchUp and Blender software; and (3) post-production, where the metaverse platform is developed using Unreal Engine for the metaverse local network, whereas the VRbased metaverse online network relies on Spatial.io, reflecting its current limitations. This ensures efficiency, while preserving accuracy and detail in representing assets, effectively bridging the gap between the metaverse’s local and online platforms, which are yet to be fully supported.

International Society for the Study of Vernacular SettlementsVol. 11(12)
Institut Teknologi Bandung
Openalex Percentile: Top 34%
Virtual Reality Applications and Impacts
0.37
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