Development of gamified platform on Children's Rights to increase legal literacy and awareness among children in India

Legal literacy among children in India is critically underrepresented, even as digital literacy rapidly expands. This project introduces a gamified learning platform designed to teach kids aged 8 to 16 about their basic legal rights through interactive, engaging experiences. Built with modern web technologies like Next.js, Supabase, Spline, Framer Motion, and MarketJS, the platform prioritizes immersion, responsiveness, and accessibility. Instead of relying on heavy textual content, it uses 3D visuals, educational games, and smooth transitions to match the learning habits of young users. Supabase handles authentication and real-time tracking, offering personalized dashboards that reflect each child’s progress. UI frameworks like ShadCN, IndieUI, and Aceternity UI ensure a seamless experience across mobile, tablet, and desktop devices. The platform incorporates feedback loops and design thinking to constantly refine content delivery and user engagement. It goes beyond commercial aims, using technology as a tool for social empowerment and awareness. By making legal knowledge accessible and intuitive, it nurtures a generation of informed, confident youth. This project proves that purposeful design and innovation can bridge societal gaps and create lasting impact. Keywords-Legal Literacy, Gamified Learning, Interactive Platform, Social Empowerment

Authors

Publication Details

Journal
International Scientific Journal of Engineering and Management
Published
2025-05-14
DOI
https://doi.org/10.55041/ijsrem47746
Primary Topic
Legal Education and Practice Innovations
Type
article
Field-Weighted Citation Impact
0.00
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article

Development of gamified platform on Children's Rights to increase legal literacy and awareness among children in India

Eshan Vijay Shettennavar
International Scientific Journal of Engineering and Management
Legal Education and Practice Innovations
article

Development of gamified platform on Children's Rights to increase legal literacy and awareness among children in India

Eshan Vijay Shettennavar
article en

Abstract

Legal literacy among children in India is critically underrepresented, even as digital literacy rapidly expands. This project introduces a gamified learning platform designed to teach kids aged 8 to 16 about their basic legal rights through interactive, engaging experiences. Built with modern web technologies like Next.js, Supabase, Spline, Framer Motion, and MarketJS, the platform prioritizes immersion, responsiveness, and accessibility. Instead of relying on heavy textual content, it uses 3D visuals, educational games, and smooth transitions to match the learning habits of young users. Supabase handles authentication and real-time tracking, offering personalized dashboards that reflect each child’s progress. UI frameworks like ShadCN, IndieUI, and Aceternity UI ensure a seamless experience across mobile, tablet, and desktop devices. The platform incorporates feedback loops and design thinking to constantly refine content delivery and user engagement. It goes beyond commercial aims, using technology as a tool for social empowerment and awareness. By making legal knowledge accessible and intuitive, it nurtures a generation of informed, confident youth. This project proves that purposeful design and innovation can bridge societal gaps and create lasting impact. Keywords-Legal Literacy, Gamified Learning, Interactive Platform, Social Empowerment

International Scientific Journal of Engineering and ManagementVol. 04(05)
Openalex Percentile: Top 83%
Legal Education and Practice Innovations
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Development of gamified platform on Children's Rights to increase legal literacy and awareness among children in India — Eshan Vijay Shettennavar · International Scientific Journal of Engineering and Management (2025) | TGRS Research Map | TGRS