Gamification of Agrotourism Industry to Maximize Efficiency

In the last two decades, rural regions have been suffering from profound populational abandonment due to a lack of economic dynamism and motivated by a declining agricultural sector. Conversely, in these regions, the tourism sector has been maintaining economic vigor, even recovering old houses, thus creating a new rural tourism offer. The synergies between the agricultural and the tourism sectors are obvious, despite not being frequently explored, especially by smaller operators. The GAIME project aims to boost agricultural activities in rural regions through cooperation between operators from both sectors. The project strategy is based on a gamification-based process of agritourism experiences, seeking mutual gains between all actors.

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Published
2025-05-14
DOI
https://doi.org/10.3390/proceedings2025117026
Primary Topic
Educational Games and Gamification
Type
article
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article

Gamification of Agrotourism Industry to Maximize Efficiency

Daniel Corujo, Pedro Gonçalves, Luis Coelho
Educational Games and Gamification
article

Gamification of Agrotourism Industry to Maximize Efficiency

Daniel Corujo, Pedro Gonçalves, Luis Coelho
article en

Abstract

In the last two decades, rural regions have been suffering from profound populational abandonment due to a lack of economic dynamism and motivated by a declining agricultural sector. Conversely, in these regions, the tourism sector has been maintaining economic vigor, even recovering old houses, thus creating a new rural tourism offer. The synergies between the agricultural and the tourism sectors are obvious, despite not being frequently explored, especially by smaller operators. The GAIME project aims to boost agricultural activities in rural regions through cooperation between operators from both sectors. The project strategy is based on a gamification-based process of agritourism experiences, seeking mutual gains between all actors.

Instituto de Telecomunicações (PT), University of Aveiro (PT)
Decent work and economic growth
Openalex Percentile: Top 90%
Educational Games and Gamification
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