AN EMPIRICAL STUDY ON THE VICTIMIZATION OF ONLINE GAMING FRAUDS AMONG YOUNG ADULTS IN CHENNAI

Online gaming frauds refer to the use of deceptive or illegal practices and unfair advantage of financial gain within the online gaming platform.This study is based on online gaming frauds among young adults in Chennai, Tamil Nadu India, which served as the basis for the quantitative research described in this paper.The impact of different games on victims and the problems faced has been discussed.The way they deal with the problems affects many families in different ways.59 youngsters of both genders are the data collected for this study.It also seeks to collect information from various areas in Chennai to find out what motivates them and what obstacles they encounter; finding out how difficult these games are for us is the aim of this project.What advice can be given and how can these kinds of games be prevented?However, internet gaming is becoming more and more popular among young people as a recreational pastime because these games promote social contact.However, fraud can occur in gaming, resulting in

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Publication Details

Published
2025-05-14
DOI
https://doi.org/10.34218/ijclcc_02_01_001
Primary Topic
Cybercrime and Law Enforcement Studies
Type
article
Field-Weighted Citation Impact
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article

AN EMPIRICAL STUDY ON THE VICTIMIZATION OF ONLINE GAMING FRAUDS AMONG YOUNG ADULTS IN CHENNAI

S. Latha, Samuel Sekyi
Cybercrime and Law Enforcement Studies
article

AN EMPIRICAL STUDY ON THE VICTIMIZATION OF ONLINE GAMING FRAUDS AMONG YOUNG ADULTS IN CHENNAI

S. Latha, Samuel Sekyi
article en

Abstract

Online gaming frauds refer to the use of deceptive or illegal practices and unfair advantage of financial gain within the online gaming platform.This study is based on online gaming frauds among young adults in Chennai, Tamil Nadu India, which served as the basis for the quantitative research described in this paper.The impact of different games on victims and the problems faced has been discussed.The way they deal with the problems affects many families in different ways.59 youngsters of both genders are the data collected for this study.It also seeks to collect information from various areas in Chennai to find out what motivates them and what obstacles they encounter; finding out how difficult these games are for us is the aim of this project.What advice can be given and how can these kinds of games be prevented?However, internet gaming is becoming more and more popular among young people as a recreational pastime because these games promote social contact.However, fraud can occur in gaming, resulting in

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AN EMPIRICAL STUDY ON THE VICTIMIZATION OF ONLINE GAMING FRAUDS AMONG YOUNG ADULTS IN CHENNAI — S. Latha, Samuel Sekyi · (2025) | TGRS Research Map | TGRS