Evaluating the Effect of the Game of Cards (GoC) Strategy on Improving Grade 10 Student’s Problem-Solving Skills in Boyles and Charles` Gas Laws: A Pretest and Posttest Quantitative Study

Physics is the discipline that studies the principles of matter and energy, as well as their interactions. Mechanisms, electricity and magnetism, heat and thermodynamics, optics, and acoustics are among the fundamental concepts in Physics. Each of these conceptions has its own set of fields and fundamental laws. Furthermore, the researchers utilized purposive sampling in selecting the participants. Quasi-experimental research design was used in the study. Two groups were determined in the study, the control and experimental group. The control group used a lecture/traditional method while the experimental group had an intervention. The study utilized statistical tools to support the data gathered. Using the Mean test, results revealed that . The Paired sample t-test strongly indicates that the improvement in students’ performance from pretest to posttest is statistically significant. Paired sample t-test is also utilized to determine if there is a significant difference in the mean pretest and posttest score of each of the two groups. Thus, the results of the control group revealed that the null hypothesis is rejected. The Eta squared is administered and the results confirm that the intervention (GoC strategy) had a large effect on student performance. The Game of Cards (GoC) was created to assist students grasp and recall basic physics ideas while also improving their problem-solving skills. Card games can be fun and engaging ways to promote physics instruction at all levels of education. The activities of Game of Cards (GoC) are as follows: a. Guide Card, B. Activity Card, and c. Assessment Card. The intervention has steps with activities regarding Boyle’s and Charles’s Gas Laws, a specialized topic for Grade 10 students, that build on each other to produce a students-centered educational resources as well as a way of evaluation. Teachers may also consider adapting the strategy for other topics to see if similar improvements can be achieved.

Authors

Publication Details

Journal
International journal of research and scientific innovation
Published
2025-01-01
DOI
https://doi.org/10.51244/ijrsi.2025.12040088
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

Evaluating the Effect of the Game of Cards (GoC) Strategy on Improving Grade 10 Student’s Problem-Solving Skills in Boyles and Charles` Gas Laws: A Pretest and Posttest Quantitative Study

Nathaniel D. Hidalgo, Monaliza L. Lachaona
International journal of research and scientific innovation
Educational Games and Gamification
article

Evaluating the Effect of the Game of Cards (GoC) Strategy on Improving Grade 10 Student’s Problem-Solving Skills in Boyles and Charles` Gas Laws: A Pretest and Posttest Quantitative Study

Nathaniel D. Hidalgo, Monaliza L. Lachaona
article en

Abstract

Physics is the discipline that studies the principles of matter and energy, as well as their interactions. Mechanisms, electricity and magnetism, heat and thermodynamics, optics, and acoustics are among the fundamental concepts in Physics. Each of these conceptions has its own set of fields and fundamental laws. Furthermore, the researchers utilized purposive sampling in selecting the participants. Quasi-experimental research design was used in the study. Two groups were determined in the study, the control and experimental group. The control group used a lecture/traditional method while the experimental group had an intervention. The study utilized statistical tools to support the data gathered. Using the Mean test, results revealed that . The Paired sample t-test strongly indicates that the improvement in students’ performance from pretest to posttest is statistically significant. Paired sample t-test is also utilized to determine if there is a significant difference in the mean pretest and posttest score of each of the two groups. Thus, the results of the control group revealed that the null hypothesis is rejected. The Eta squared is administered and the results confirm that the intervention (GoC strategy) had a large effect on student performance. The Game of Cards (GoC) was created to assist students grasp and recall basic physics ideas while also improving their problem-solving skills. Card games can be fun and engaging ways to promote physics instruction at all levels of education. The activities of Game of Cards (GoC) are as follows: a. Guide Card, B. Activity Card, and c. Assessment Card. The intervention has steps with activities regarding Boyle’s and Charles’s Gas Laws, a specialized topic for Grade 10 students, that build on each other to produce a students-centered educational resources as well as a way of evaluation. Teachers may also consider adapting the strategy for other topics to see if similar improvements can be achieved.

International journal of research and scientific innovationVol. XII(IV)
Openalex Percentile: Top 90%
Educational Games and Gamification
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