A Study on Game Design Based on Self-Growth and Intimacy Reconstruction
This study proposes a psychological intervention model based on video games for adult attachment disorders caused by parental absence or trauma in the original family during childhood. By creating a 2D open-world exploration game, a dual-stage mechanism combining orphanage growth narratives and SCP hunting missions was designed, integrating the MBTI personality development framework and Jungian cognitive function theory to achieve individual psychological repair and social function reconstruction. In the orphanage stage (ages 6-18), players gradually develop personality traits through warm events and psychological dilemma assistance. Their decision-making behaviors dynamically generate a personality resume that includes MBTI types. In adulthood (ages 18-80), a cooperative dungeon mode is used, with SCP horror elements triggering the suspension bridge effect to promote intimacy building. Based on findings in neurocognitive science, a 2D interface was chosen to reduce the vestibular load for individuals on the autism spectrum, alleviating anxiety in a controllable digital environment. Data shows that the non-verbal narrative mechanism and savior role-playing effectively activate the mirror neuron system, helping players reconstruct a secure attachment style. This result provides a cross-disciplinary solution with both theoretical depth and practical feasibility for digital psychological interventions.
Authors
- Xiao Luo
Institutions
- University of Nottingham (GB)
Publication Details
- Journal
- Lecture Notes in Education Psychology and Public Media
- Published
- 2025-05-15
- DOI
- https://doi.org/10.54254/2753-7048/2025.22823
- Primary Topic
- Education and Learning Interventions
- Type
- article
- Field-Weighted Citation Impact
- 0.00