A Study on Game Design Based on Self-Growth and Intimacy Reconstruction

This study proposes a psychological intervention model based on video games for adult attachment disorders caused by parental absence or trauma in the original family during childhood. By creating a 2D open-world exploration game, a dual-stage mechanism combining orphanage growth narratives and SCP hunting missions was designed, integrating the MBTI personality development framework and Jungian cognitive function theory to achieve individual psychological repair and social function reconstruction. In the orphanage stage (ages 6-18), players gradually develop personality traits through warm events and psychological dilemma assistance. Their decision-making behaviors dynamically generate a personality resume that includes MBTI types. In adulthood (ages 18-80), a cooperative dungeon mode is used, with SCP horror elements triggering the suspension bridge effect to promote intimacy building. Based on findings in neurocognitive science, a 2D interface was chosen to reduce the vestibular load for individuals on the autism spectrum, alleviating anxiety in a controllable digital environment. Data shows that the non-verbal narrative mechanism and savior role-playing effectively activate the mirror neuron system, helping players reconstruct a secure attachment style. This result provides a cross-disciplinary solution with both theoretical depth and practical feasibility for digital psychological interventions.

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Publication Details

Journal
Lecture Notes in Education Psychology and Public Media
Published
2025-05-15
DOI
https://doi.org/10.54254/2753-7048/2025.22823
Primary Topic
Education and Learning Interventions
Type
article
Field-Weighted Citation Impact
0.00
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article

A Study on Game Design Based on Self-Growth and Intimacy Reconstruction

Xiao Luo
Lecture Notes in Education Psychology and Public Media
Education and Learning Interventions
article

A Study on Game Design Based on Self-Growth and Intimacy Reconstruction

Xiao Luo
article en

Abstract

This study proposes a psychological intervention model based on video games for adult attachment disorders caused by parental absence or trauma in the original family during childhood. By creating a 2D open-world exploration game, a dual-stage mechanism combining orphanage growth narratives and SCP hunting missions was designed, integrating the MBTI personality development framework and Jungian cognitive function theory to achieve individual psychological repair and social function reconstruction. In the orphanage stage (ages 6-18), players gradually develop personality traits through warm events and psychological dilemma assistance. Their decision-making behaviors dynamically generate a personality resume that includes MBTI types. In adulthood (ages 18-80), a cooperative dungeon mode is used, with SCP horror elements triggering the suspension bridge effect to promote intimacy building. Based on findings in neurocognitive science, a 2D interface was chosen to reduce the vestibular load for individuals on the autism spectrum, alleviating anxiety in a controllable digital environment. Data shows that the non-verbal narrative mechanism and savior role-playing effectively activate the mirror neuron system, helping players reconstruct a secure attachment style. This result provides a cross-disciplinary solution with both theoretical depth and practical feasibility for digital psychological interventions.

Lecture Notes in Education Psychology and Public MediaVol. 86(1)
University of Nottingham (GB)
Openalex Percentile: Top 86%
Education and Learning Interventions
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