Understanding Usability Challenges in Educational Games Through the Lens of the Mechanics, Dynamics and Aesthetics Framework

This study investigates the usability challenges in educational games for primary-grade children, using the Mechanics-Dynamics-Aesthetics (MDA) framework as an analytical lens. Cantering on the case of Taleemabad, a Pakistani educational game, the research employs an unmoderated usability study to identify interface and engagement issues that affect player experience and learning outcomes. Through thematic analysis of user feedback organized via affinity diagrams, the study classifies usability concerns into mechanical, dynamic, and aesthetic dimensions. Findings highlight critical barriers such as poor cross-platform compatibility, navigational flaws, and inadequate feedback mechanisms. The research offers targeted design recommendations to enhance usability and player engagement, advocating for a user-cantered approach in serious game development. By bridging game design and user experience evaluation, this study contributes to the discourse on effective educational technology and supports improved digital learning environments.

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Publication Details

Journal
Proscholar insights
Published
2025-03-30
DOI
https://doi.org/10.62997/psi.2025a-41063
Primary Topic
Creativity in Education and Neuroscience
Type
article
Field-Weighted Citation Impact
0.00
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article

Understanding Usability Challenges in Educational Games Through the Lens of the Mechanics, Dynamics and Aesthetics Framework

Noman Ahmed Ansari, Sumera Gulzar
Proscholar insights
Creativity in Education and Neuroscience
article

Understanding Usability Challenges in Educational Games Through the Lens of the Mechanics, Dynamics and Aesthetics Framework

Noman Ahmed Ansari, Sumera Gulzar
article en

Abstract

This study investigates the usability challenges in educational games for primary-grade children, using the Mechanics-Dynamics-Aesthetics (MDA) framework as an analytical lens. Cantering on the case of Taleemabad, a Pakistani educational game, the research employs an unmoderated usability study to identify interface and engagement issues that affect player experience and learning outcomes. Through thematic analysis of user feedback organized via affinity diagrams, the study classifies usability concerns into mechanical, dynamic, and aesthetic dimensions. Findings highlight critical barriers such as poor cross-platform compatibility, navigational flaws, and inadequate feedback mechanisms. The research offers targeted design recommendations to enhance usability and player engagement, advocating for a user-cantered approach in serious game development. By bridging game design and user experience evaluation, this study contributes to the discourse on effective educational technology and supports improved digital learning environments.

Proscholar insightsVol. 4(1)
Rawalpindi Medical University (PK), Fatima Jinnah Women University (PK)
Openalex Percentile: Top 90%
Creativity in Education and Neuroscience
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Understanding Usability Challenges in Educational Games Through the Lens of the Mechanics, Dynamics and Aesthetics Framework — Noman Ahmed Ansari, Sumera Gulzar · Proscholar insights (2025) | TGRS Research Map | TGRS