Development and Evaluation of Math-Talino KNBA? Gamified Peer-Tutoring Program

Gamification has emerged as an innovative approach, enhancing learner engagement in mathematics education. The development of Math-Talino KNBa? The Gamified Peer-Tutoring Program, introduces the overall instructional design and strategic teaching approaches of peer-tutoring on learning responses in Statistics and Probability. Developing this program using a Microsoft PowerPoint presentation is to help teachers deliver the strategic process with peer-tutoring throughout the discussion, applying the ADDIE model approach, which was the methodology used in the study. The participants are the 82 Grade 11 learners from Laguilayan National High School. Data were collected through a survey questionnaire and analyzed using descriptive statistics. Findings revealed the overall acceptability of the program from the experts and learners, particularly in fostering engagement through peer tutoring and gamification. Experts acknowledged the structured instructional design, highlighting its potential for scalability and adaptability in different learning environments. Moreover, the gamification elements, such as leaderboards and rewards, significantly enhanced participation and competition among learners. However, refinements in organizing mathematical concepts and balanced cognitive load were suggested to maximize learning outcomes. Some additional support mechanisms, such as teacher facilitation and adaptive difficulty levels, are needed to cater to diverse learning needs. It is recommended that future implementations enhance instructional scaffolding, provide continuous program evaluation, and explore the long-term impact of gamified peer tutoring on mathematical proficiency to optimize its effectiveness.

Authors

Publication Details

Journal
International journal of research and scientific innovation
Published
2025-01-01
DOI
https://doi.org/10.51244/ijrsi.2025.12040078
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Development and Evaluation of Math-Talino KNBA? Gamified Peer-Tutoring Program

Allan Jay S. Cajandig, Beverly R. Esteban
International journal of research and scientific innovation
Educational Games and Gamification
article

Development and Evaluation of Math-Talino KNBA? Gamified Peer-Tutoring Program

Allan Jay S. Cajandig, Beverly R. Esteban
article en

Abstract

Gamification has emerged as an innovative approach, enhancing learner engagement in mathematics education. The development of Math-Talino KNBa? The Gamified Peer-Tutoring Program, introduces the overall instructional design and strategic teaching approaches of peer-tutoring on learning responses in Statistics and Probability. Developing this program using a Microsoft PowerPoint presentation is to help teachers deliver the strategic process with peer-tutoring throughout the discussion, applying the ADDIE model approach, which was the methodology used in the study. The participants are the 82 Grade 11 learners from Laguilayan National High School. Data were collected through a survey questionnaire and analyzed using descriptive statistics. Findings revealed the overall acceptability of the program from the experts and learners, particularly in fostering engagement through peer tutoring and gamification. Experts acknowledged the structured instructional design, highlighting its potential for scalability and adaptability in different learning environments. Moreover, the gamification elements, such as leaderboards and rewards, significantly enhanced participation and competition among learners. However, refinements in organizing mathematical concepts and balanced cognitive load were suggested to maximize learning outcomes. Some additional support mechanisms, such as teacher facilitation and adaptive difficulty levels, are needed to cater to diverse learning needs. It is recommended that future implementations enhance instructional scaffolding, provide continuous program evaluation, and explore the long-term impact of gamified peer tutoring on mathematical proficiency to optimize its effectiveness.

International journal of research and scientific innovationVol. XII(IV)
Openalex Percentile: Top 90%
Educational Games and Gamification
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