Facilitating Synchronized Movement During Ice-Breaking Scenarios Through a Real-World Reinforcement Learning Agent Using Non-Verbal Behaviors

This study investigates the application of real-world Reinforcement Learning (RL) in facilitating synchronized movement and fostering social connections during initial interactions between strangers. We introduced a novel, projection-based system where an RL agent is projected onto a table to interact with participants through its movements. Our research involved the development and testing of a Deep Q-Network (DQN) integrated with a Long Short-Term Memory (LSTM) model that identifies synchronized movements and determines the reward for the DQN. The preliminary results showcase the effectiveness of the LSTM model, revealing that synchronized movement can be a potent reward mechanism, enabling RL agents to learn effective policies. The initial findings indicate the feasibility of the RL approach in enhancing social interactions, providing partial support for our designed actions.

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Publication Details

Published
2025-03-04
DOI
https://doi.org/10.1109/hri61500.2025.10973921
Primary Topic
Robotics and Automated Systems
Type
article
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article

Facilitating Synchronized Movement During Ice-Breaking Scenarios Through a Real-World Reinforcement Learning Agent Using Non-Verbal Behaviors

Guy Hoffman, Qi Yang, Rong Hu, Ge Guo
Robotics and Automated Systems
article

Facilitating Synchronized Movement During Ice-Breaking Scenarios Through a Real-World Reinforcement Learning Agent Using Non-Verbal Behaviors

Guy Hoffman, Qi Yang, Rong Hu, Ge Guo
article en

Abstract

This study investigates the application of real-world Reinforcement Learning (RL) in facilitating synchronized movement and fostering social connections during initial interactions between strangers. We introduced a novel, projection-based system where an RL agent is projected onto a table to interact with participants through its movements. Our research involved the development and testing of a Deep Q-Network (DQN) integrated with a Long Short-Term Memory (LSTM) model that identifies synchronized movements and determines the reward for the DQN. The preliminary results showcase the effectiveness of the LSTM model, revealing that synchronized movement can be a potent reward mechanism, enabling RL agents to learn effective policies. The initial findings indicate the feasibility of the RL approach in enhancing social interactions, providing partial support for our designed actions.

Cornell University (US)
Reduced inequalities
Openalex Percentile: Top 89%
Robotics and Automated Systems
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Facilitating Synchronized Movement During Ice-Breaking Scenarios Through a Real-World Reinforcement Learning Agent Using Non-Verbal Behaviors — Guy Hoffman, Qi Yang, et al. · (2025) | TGRS Research Map | TGRS