Digital Gamification: Benefits and Challenges in Education

This study explores the benefits and challenges of digital gamification as a pedagogical tool in the educational context. Through a systematic review and a practical case study carried out in a public school. The article examines the impact of gamification on student engagement, motivation, and performance. In the case study, students interacted with a role-playing game based on narrative elements, promoting collaborative and immersive learning. The systematic review revealed evidence pointing to the effectiveness of gamification compared to traditional teaching methods, but also identified challenges such as the lack of technological resources and the need for adequate training for educators. The article concludes that although gamification brings promising results, its implementation must be well planned, and more research is needed to overcome the limitations found.

Authors

Publication Details

Journal
International Journal of Information and Education Technology
Published
2025-01-01
DOI
https://doi.org/10.18178/ijiet.2025.15.5.2296
Citations
2
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
6.89
Controls
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article

Digital Gamification: Benefits and Challenges in Education

Alexandre Pereira Tolentino
2 citations
International Journal of Information and Education Technology
Educational Games and Gamification
6.89
article

Digital Gamification: Benefits and Challenges in Education

Alexandre Pereira Tolentino
article en
2 citations

Abstract

This study explores the benefits and challenges of digital gamification as a pedagogical tool in the educational context. Through a systematic review and a practical case study carried out in a public school. The article examines the impact of gamification on student engagement, motivation, and performance. In the case study, students interacted with a role-playing game based on narrative elements, promoting collaborative and immersive learning. The systematic review revealed evidence pointing to the effectiveness of gamification compared to traditional teaching methods, but also identified challenges such as the lack of technological resources and the need for adequate training for educators. The article concludes that although gamification brings promising results, its implementation must be well planned, and more research is needed to overcome the limitations found.

International Journal of Information and Education TechnologyVol. 15(5)
Openalex Percentile: Top 4%
Educational Games and Gamification
6.89
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