The relationship between social inhibitions and various measures of communication skills in two types of digital simulations

Teacher education simulations are useful for learning communication skills under authentic conditions. However, they can also inspire social inhibitions, particularly among individuals who experience anxiety in interpersonal situations. Digital simulations have the potential to provide alternative, safe spaces for socially inhibited students to practice communication skills. It is unclear, however, which formats of digital simulations are the most effective. In this study, we analysed video camera-based and avatar-based learning environments in which simulations were conducted. We also used observations and self-reports—before and after the simulation—to measure competences. In an experimental design, sixty-one pre-service teachers were randomly assigned to video camera or avatar-based simulations. Our findings suggest that avatar-based simulations help reduce social inhibitions; students feel more competent after participating in role-plays compared to before. Such effects did not appear in video camera-based simulations, either in self-assessment or external assessment. Due to the extensive time and labour required to conduct this study, the sample was relatively small. These are, therefore, preliminary results that need to be verified in further studies. • An investigation into whether social inhibitions occur to different degrees in digital simulations, using self-reports as well as external ratings for communicative skills • Digital role-play simulations in higher education improve social and communication skills in a safe learning environment • Experimental design comparing avatar-based and video camera-based interactions • Communication skills training in digital learning environments can be beneficial for students with tendencies of social inhibitions • Results suggest that avatar-based simulations help to reduce social inhibitions; after the role-plays, the students feel more competent than before

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Publication Details

Journal
Computers & Education
Published
2025-05-10
DOI
https://doi.org/10.1016/j.compedu.2025.105361
Primary Topic
Online and Blended Learning
Type
article
Field-Weighted Citation Impact
0.00

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article

The relationship between social inhibitions and various measures of communication skills in two types of digital simulations

Edith Braun, Julia Fecke, Katharina Lohberger
Computers & Education
Online and Blended Learning
article

The relationship between social inhibitions and various measures of communication skills in two types of digital simulations

Edith Braun, Julia Fecke, Katharina Lohberger
article en

Abstract

Teacher education simulations are useful for learning communication skills under authentic conditions. However, they can also inspire social inhibitions, particularly among individuals who experience anxiety in interpersonal situations. Digital simulations have the potential to provide alternative, safe spaces for socially inhibited students to practice communication skills. It is unclear, however, which formats of digital simulations are the most effective. In this study, we analysed video camera-based and avatar-based learning environments in which simulations were conducted. We also used observations and self-reports—before and after the simulation—to measure competences. In an experimental design, sixty-one pre-service teachers were randomly assigned to video camera or avatar-based simulations. Our findings suggest that avatar-based simulations help reduce social inhibitions; students feel more competent after participating in role-plays compared to before. Such effects did not appear in video camera-based simulations, either in self-assessment or external assessment. Due to the extensive time and labour required to conduct this study, the sample was relatively small. These are, therefore, preliminary results that need to be verified in further studies. • An investigation into whether social inhibitions occur to different degrees in digital simulations, using self-reports as well as external ratings for communicative skills • Digital role-play simulations in higher education improve social and communication skills in a safe learning environment • Experimental design comparing avatar-based and video camera-based interactions • Communication skills training in digital learning environments can be beneficial for students with tendencies of social inhibitions • Results suggest that avatar-based simulations help to reduce social inhibitions; after the role-plays, the students feel more competent than before

Computers & EducationVol. 235
TU Dortmund University (DE), Justus-Liebig-Universität Gießen (DE)
Bundesministerium für Bildung und Forschung
Quality Education
Openalex Percentile: Top 89%
Online and Blended Learning
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