Guidance and lessons learned for instructors seeking to add video creation to their skill set

Access the online Pressbooks version of this introduction here. Videos have entered the classroom, whether for online asynchronous courses or as supplementary information in synchronous classes. COVID-19 accelerated the pace of online and video learning but left instructors with little time to explore the optimal use of this technology. Nonetheless, videos are here to stay, raising questions about what unique choices faculty must make when implementing them and what new skills are required as videos become additional content delivery sources. The following article provides implementation guidance and lessons learned for instructors seeking to add video creation to their skill set.

Authors

Publication Details

Journal
˜The œjournal on empowering teaching excellence.
Published
2025-05-06
DOI
https://doi.org/10.59620/2644-2132.1169
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Guidance and lessons learned for instructors seeking to add video creation to their skill set

Waldo Roth
˜The œjournal on empowering teaching excellence.
Educational Games and Gamification
article

Guidance and lessons learned for instructors seeking to add video creation to their skill set

Waldo Roth
article en

Abstract

Access the online Pressbooks version of this introduction here. Videos have entered the classroom, whether for online asynchronous courses or as supplementary information in synchronous classes. COVID-19 accelerated the pace of online and video learning but left instructors with little time to explore the optimal use of this technology. Nonetheless, videos are here to stay, raising questions about what unique choices faculty must make when implementing them and what new skills are required as videos become additional content delivery sources. The following article provides implementation guidance and lessons learned for instructors seeking to add video creation to their skill set.

˜The œjournal on empowering teaching excellence.Vol. 9(1)
Quality Education
Openalex Percentile: Top 90%
Educational Games and Gamification
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