Computational topology for hand-drawn animation technology: A survey

This survey reviews the use of computational topology in hand-drawn animation technology over the past 15 years. We discuss three main subfields of hand-drawn animation technology research: frame deformation, frame feature correspondence, and volumetric modeling of hand-drawn characters. We explore the various topological spaces and operators applied to each subfield, detailing the artistic and computational advantages and limitations of each topological approach. Throughout our discussion, we provide industry knowledge derived from interviews with leading hand-drawn animation professionals to enrich our assessments of topological approaches’ suitability in industry settings. • Reviews topology-based approaches to hand-drawn animation technology. • Compares and contrasts methods with respect to their use of computational topology. • Discusses advantages and limitations arising from each topological technique. • Insights on frame processing approaches from hand-drawn animation professionals.

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Publication Details

Journal
Computers & Graphics
Published
2025-05-10
DOI
https://doi.org/10.1016/j.cag.2025.104225
Citations
2
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
2.67
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article

Computational topology for hand-drawn animation technology: A survey

John Dingliana, R. J. Schwartz, Rachel McDonnell, Mark Mullery
2 citations
Computers & Graphics
3D Shape Modeling and Analysis
2.67
article

Computational topology for hand-drawn animation technology: A survey

John Dingliana, R. J. Schwartz, Rachel McDonnell, Mark Mullery
article en
2 citations

Abstract

This survey reviews the use of computational topology in hand-drawn animation technology over the past 15 years. We discuss three main subfields of hand-drawn animation technology research: frame deformation, frame feature correspondence, and volumetric modeling of hand-drawn characters. We explore the various topological spaces and operators applied to each subfield, detailing the artistic and computational advantages and limitations of each topological approach. Throughout our discussion, we provide industry knowledge derived from interviews with leading hand-drawn animation professionals to enrich our assessments of topological approaches’ suitability in industry settings. • Reviews topology-based approaches to hand-drawn animation technology. • Compares and contrasts methods with respect to their use of computational topology. • Discusses advantages and limitations arising from each topological technique. • Insights on frame processing approaches from hand-drawn animation professionals.

Computers & GraphicsVol. 129
Trinity College Dublin (IE), The Cartoon Museum (GB)
Openalex Percentile: Top 12%
3D Shape Modeling and Analysis
2.67
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