3D-printed spines for programmable liquid topographies and micromanipulation

Manipulating floating objects, whether solid or liquid, from microscopic to mesoscopic sizes, is crucial in various microfluidics and microfabrication applications. While capillary menisci naturally self-assemble and transport floating particles, their shapes and sizes are limited by the properties of the fluid and the objects involved. We herein harness the superposition of capillary menisci to curve liquid interfaces controllably. By using 3D-printed spines piercing the interface, we can finely adjust height gradients across the liquid surface to create specific liquid topographies. Thus, our method becomes a powerful tool for manipulating floating objects into programmable paths. Combining experimental demonstrations, numerical simulations, and theoretical modeling, we study the liquid elevation created by specific spine dispositions and the three-dimensional manipulation of submillimetric particles. Multiple examples showcase the method's potential applications, including sorting and capturing particles, which could pave the way for cleaning fluid interfaces.

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Institutions

Publication Details

Journal
Nature Communications
Published
2025-05-10
DOI
https://doi.org/10.1038/s41467-025-59483-x
Citations
5
Primary Topic
Pickering emulsions and particle stabilization
Type
article
Field-Weighted Citation Impact
2.59

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article

3D-printed spines for programmable liquid topographies and micromanipulation

Daniel M. Harris, Nicolas Vandewalle, Megan Delens, Axel Franckart
5 citations
Nature Communications
Pickering emulsions and particle stabilization
2.59
article

3D-printed spines for programmable liquid topographies and micromanipulation

Daniel M. Harris, Nicolas Vandewalle, Megan Delens, Axel Franckart
article en
5 citations

Abstract

Manipulating floating objects, whether solid or liquid, from microscopic to mesoscopic sizes, is crucial in various microfluidics and microfabrication applications. While capillary menisci naturally self-assemble and transport floating particles, their shapes and sizes are limited by the properties of the fluid and the objects involved. We herein harness the superposition of capillary menisci to curve liquid interfaces controllably. By using 3D-printed spines piercing the interface, we can finely adjust height gradients across the liquid surface to create specific liquid topographies. Thus, our method becomes a powerful tool for manipulating floating objects into programmable paths. Combining experimental demonstrations, numerical simulations, and theoretical modeling, we study the liquid elevation created by specific spine dispositions and the three-dimensional manipulation of submillimetric particles. Multiple examples showcase the method's potential applications, including sorting and capturing particles, which could pave the way for cleaning fluid interfaces.

Nature CommunicationsVol. 16(1)
University of Liège (BE), Brown University (US)
National Science Foundation, Fonds De La Recherche Scientifique - FNRS, Université de Liège, Centro de Estudos Ambientais e Marinhos, Universidade de Aveiro, Division of Chemical, Bioengineering, Environmental, and Transport Systems
Openalex Percentile: Top 11%
Pickering emulsions and particle stabilization
2.59
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