Playing repeated games with large language models

Large language models (LLMs) are increasingly used in applications where they interact with humans and other agents. We propose to use behavioural game theory to study LLMs' cooperation and coordination behaviour. Here we let different LLMs play finitely repeated 2 × 2 games with each other, with human-like strategies, and actual human players. Our results show that LLMs perform particularly well at self-interested games such as the iterated Prisoner's Dilemma family. However, they behave suboptimally in games that require coordination, such as the Battle of the Sexes. We verify that these behavioural signatures are stable across robustness checks. We also show how GPT-4's behaviour can be modulated by providing additional information about its opponent and by using a 'social chain-of-thought' strategy. This also leads to better scores and more successful coordination when interacting with human players. These results enrich our understanding of LLMs' social behaviour and pave the way for a behavioural game theory for machines.

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Institutions

Publication Details

Journal
Nature Human Behaviour
Published
2025-05-08
DOI
https://doi.org/10.1038/s41562-025-02172-y
Citations
28
Primary Topic
Language and cultural evolution
Type
article
Field-Weighted Citation Impact
445.25

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article

Playing repeated games with large language models

Matthias Bethge, Julian Coda-Forno, Elif Akata, Seung‐June Oh et al.
28 citations
Nature Human Behaviour
Language and cultural evolution
445.25
article

Playing repeated games with large language models

Matthias Bethge, Julian Coda-Forno, Elif Akata, Seung‐June Oh, Eric Schulz, Lion Schulz
article en
28 citations

Abstract

Large language models (LLMs) are increasingly used in applications where they interact with humans and other agents. We propose to use behavioural game theory to study LLMs' cooperation and coordination behaviour. Here we let different LLMs play finitely repeated 2 × 2 games with each other, with human-like strategies, and actual human players. Our results show that LLMs perform particularly well at self-interested games such as the iterated Prisoner's Dilemma family. However, they behave suboptimally in games that require coordination, such as the Battle of the Sexes. We verify that these behavioural signatures are stable across robustness checks. We also show how GPT-4's behaviour can be modulated by providing additional information about its opponent and by using a 'social chain-of-thought' strategy. This also leads to better scores and more successful coordination when interacting with human players. These results enrich our understanding of LLMs' social behaviour and pave the way for a behavioural game theory for machines.

Nature Human BehaviourVol. 9(7)
Helmholtz Zentrum München (DE), Institute of Bioinformatics and Systems Biology (DE), Max Planck Institute for Biological Cybernetics (DE), University of Tübingen (DE)
International Max Planck Research School for Environmental, Cellular and Molecular Microbiology, Deutsche Forschungsgemeinschaft, Volkswagen Foundation, Bundesministerium für Bildung und Forschung, Max-Planck-Gesellschaft, International Max Planck Research School for Advanced Methods in Process and Systems Engineering, Helmholtz Zentrum München
Openalex Percentile: Top 0%
Language and cultural evolution
445.25
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