Mobile Game-Based Learning on Sustainable Development Goals

This study explores the development and implementation of a Mobile Game-Based Learning (MGBL) application designed to promote awareness and understanding of the United Nations Sustainable Development Goals (SDGs).Leveraging the structural and motivational affordances of gamification, the application integrates elements such as storytelling, rewards, timers, scoring systems, and challenges to foster learner engagement and drive behavior change.Grounded in a Design-Based Research (DBR) framework and guided by an adapted Digital Educational Game (DEG) Life Cycle methodology, the research emphasizes accessibility, interactivity, and pedagogical relevance within diverse learning environments.The resulting high-fidelity prototype includes interactive gameplay, quiz-based learning on SDGs and feedback mechanisms to enhance user motivation and retention.MGBL applications can be powerful educational tools, particularly in reaching underserved communities and supporting global educational initiatives.Future research should investigate long-term learning outcomes, cultural adaptability and the effectiveness of specific mobile game-based learning application in promoting behavioral changes.

Authors

Publication Details

Journal
International Journal of Academic Research in Progressive Education and Development
Published
2025-05-09
DOI
https://doi.org/10.6007/ijarped/v14-i2/23433
Primary Topic
Mobile Learning in Education
Type
article
Field-Weighted Citation Impact
0.00
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article

Mobile Game-Based Learning on Sustainable Development Goals

Ahmad Iqbal Hakim Suhaimi, Wan Abdul Rahim Wan Mohd Isa, Nurulhuda Noordin, Muhammad Anwar Zakwan Mohd Rozi
International Journal of Academic Research in Progressive Education and Development
Mobile Learning in Education
article

Mobile Game-Based Learning on Sustainable Development Goals

Ahmad Iqbal Hakim Suhaimi, Wan Abdul Rahim Wan Mohd Isa, Nurulhuda Noordin, Muhammad Anwar Zakwan Mohd Rozi
article en

Abstract

This study explores the development and implementation of a Mobile Game-Based Learning (MGBL) application designed to promote awareness and understanding of the United Nations Sustainable Development Goals (SDGs).Leveraging the structural and motivational affordances of gamification, the application integrates elements such as storytelling, rewards, timers, scoring systems, and challenges to foster learner engagement and drive behavior change.Grounded in a Design-Based Research (DBR) framework and guided by an adapted Digital Educational Game (DEG) Life Cycle methodology, the research emphasizes accessibility, interactivity, and pedagogical relevance within diverse learning environments.The resulting high-fidelity prototype includes interactive gameplay, quiz-based learning on SDGs and feedback mechanisms to enhance user motivation and retention.MGBL applications can be powerful educational tools, particularly in reaching underserved communities and supporting global educational initiatives.Future research should investigate long-term learning outcomes, cultural adaptability and the effectiveness of specific mobile game-based learning application in promoting behavioral changes.

International Journal of Academic Research in Progressive Education and DevelopmentVol. 14(2)
Openalex Percentile: Top 86%
Mobile Learning in Education
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Mobile Game-Based Learning on Sustainable Development Goals — Ahmad Iqbal Hakim Suhaimi, Wan Abdul Rahim Wan Mohd Isa, et al. · International Journal of Academic Research in Progressive Education and Development (2025) | TGRS Research Map | TGRS