Modern Board Games as a Proposal for Teaching Physics with a Focus on Science,Technology and Society (STS)

For improve the teaching and learning process is necessary thinking in ways to promote the construction of knowledge and conscious teaching about the world we live in. Therefore, this work aims to present a proposal for teaching Physics using Modern Board Games with a focus on Science, Technology and Society through Investigative Teaching. This tool presents itself as a possibility to work on the content in a playful way and focused on building knowledge based on the simulation of a real problem present in the lives of students. As an examples, this work also presents the game Coleta Certa, like Radioactive Waste Collection, about radioactive waste and the concept of half-life for radioactive decay, and the game Se Liga, like Be Aware, about the concept of electrical energy and the conscious consumption of electrical energy at home, also presenting an autoethnographic analysis results of the development of these games.

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Published
2025-04-15
DOI
https://doi.org/10.1145/3723498.3723849
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

Modern Board Games as a Proposal for Teaching Physics with a Focus on Science,Technology and Society (STS)

Carla Sousa, Deise Miranda Vianna, Ana Almeida
Educational Games and Gamification
article

Modern Board Games as a Proposal for Teaching Physics with a Focus on Science,Technology and Society (STS)

Carla Sousa, Deise Miranda Vianna, Ana Almeida
article en

Abstract

For improve the teaching and learning process is necessary thinking in ways to promote the construction of knowledge and conscious teaching about the world we live in. Therefore, this work aims to present a proposal for teaching Physics using Modern Board Games with a focus on Science, Technology and Society through Investigative Teaching. This tool presents itself as a possibility to work on the content in a playful way and focused on building knowledge based on the simulation of a real problem present in the lives of students. As an examples, this work also presents the game Coleta Certa, like Radioactive Waste Collection, about radioactive waste and the concept of half-life for radioactive decay, and the game Se Liga, like Be Aware, about the concept of electrical energy and the conscious consumption of electrical energy at home, also presenting an autoethnographic analysis results of the development of these games.

Universidade Federal do Rio de Janeiro (BR), Fundação Oswaldo Cruz (BR), Universidade Lusófona (PT)
Openalex Percentile: Top 90%
Educational Games and Gamification
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Modern Board Games as a Proposal for Teaching Physics with a Focus on Science,Technology and Society (STS) — Carla Sousa, Deise Miranda Vianna, et al. · (2025) | TGRS Research Map | TGRS