Playing RollerCoaster Tycoon with Reinforcement Learning
Automating gameplay in a complex environment poses challenges for learning due to the large state and action spaces and the need for long-term planning.This paper presents a Gymnasium environment to allow for reinforcement learning research and experimentation in the video game RollerCoaster Tycoon, a popular amusement park simulation game with complex mechanics.We also present an approach to learn to play and win several game scenarios in this environment.
Authors
- Clark Verbrugge (ORCID: https://orcid.org/0000-0003-0663-7347)
- Jonathan Campbell (ORCID: https://orcid.org/0000-0002-0832-2712)
Institutions
- McGill University (CA)
Publication Details
- Published
- 2025-04-15
- DOI
- https://doi.org/10.1145/3723498.3723818
- Primary Topic
- Artificial Intelligence in Games
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- Natural Sciences and Engineering Research Council of Canada
- Fonds de recherche du Québec – Nature et technologies