Analytic Procgen with Composable Design Space Expressions

When designing procedural content generation systems for games, we imagine that there is a space of potential designs, and each of those designs affords a space of potential play.However, in most generative systems, there is a complex relationship between input parameters and the design or play properties of system outputs.As generators grow in complexity, it becomes harder to predict what experiences players will have in the generated design.In both constructive and solver-based approaches, this leads to uncertainty about how changes to the generator itself will affect the distribution of outputs.In this paper, we contribute a new method for constructing generators by manipulating closed-form expressions for spaces of designs and their associated play properties.The resulting generators have highly predictable running times, precisely controllable output distributions, and allow enforcing arbitrary constraints about their outputs.We offer a sequence of increasingly complex examples showing how to compute design-interaction expressions and use them for generation.Finally, we document scaling strategies for handling design-interaction spaces where millions of gameplay states are reachable in each of trillions of designs.

Authors

Institutions

Publication Details

Published
2025-04-15
DOI
https://doi.org/10.1145/3723498.3723795
Primary Topic
Model-Driven Software Engineering Techniques
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Analytic Procgen with Composable Design Space Expressions

Ross Mawhorter, Adam M. Smith
Model-Driven Software Engineering Techniques
article

Analytic Procgen with Composable Design Space Expressions

Ross Mawhorter, Adam M. Smith
article en

Abstract

When designing procedural content generation systems for games, we imagine that there is a space of potential designs, and each of those designs affords a space of potential play.However, in most generative systems, there is a complex relationship between input parameters and the design or play properties of system outputs.As generators grow in complexity, it becomes harder to predict what experiences players will have in the generated design.In both constructive and solver-based approaches, this leads to uncertainty about how changes to the generator itself will affect the distribution of outputs.In this paper, we contribute a new method for constructing generators by manipulating closed-form expressions for spaces of designs and their associated play properties.The resulting generators have highly predictable running times, precisely controllable output distributions, and allow enforcing arbitrary constraints about their outputs.We offer a sequence of increasingly complex examples showing how to compute design-interaction expressions and use them for generation.Finally, we document scaling strategies for handling design-interaction spaces where millions of gameplay states are reachable in each of trillions of designs.

University of California, Santa Cruz (US)
Sustainable cities and communities
Openalex Percentile: Top 91%
Model-Driven Software Engineering Techniques
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Analytic Procgen with Composable Design Space Expressions — Ross Mawhorter, Adam M. Smith · (2025) | TGRS Research Map | TGRS