Dice Adventure: An Asymmetrical Collaborative Game for Exploring the Hybrid Teaming Effects
In this work, we designed and developed Dice Adventure, a turnbased multiplayer game where three characters work together to reach their individual goals and then a shared team goal to complete each level.Using Dice Adventure as the environment, we hosted a game competition with two tracks: agent and player.Participants could join one or both by submitting an agent they developed and/or signing up to play with the agents submitted by other developers.We collected competition game play data as part of a human-AI teaming pilot study to understand team behaviors, performance, and to test our systems.Insights from the competition also informed the design of a randomized controlled study for future experiments and competitions, aimed at exploring key human-AI teaming questions-such as how role assignments, team compositions, and team dynamics influence team performance.Our work introduces a novel gaming environment to support future research on human-AI teaming and offers preliminary insights into the design of such studies.
Authors
- Ziyu Li (ORCID: https://orcid.org/0009-0005-7244-801X)
- Yuxuan Dong
- Erik Harpstead (ORCID: https://orcid.org/0000-0003-3019-3627)
- Christopher J. MacLellan (ORCID: https://orcid.org/0000-0003-3084-5189)
- Qiao Zhang (ORCID: https://orcid.org/0000-0002-5223-9473)
- Glen A. Smith (ORCID: https://orcid.org/0009-0009-4749-1437)
Institutions
- Georgia Institute of Technology (US)
- Carnegie Mellon University (US)
Publication Details
- Published
- 2025-04-15
- DOI
- https://doi.org/10.1145/3723498.3723793
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- Strong
- Army Research Laboratory