Dice Adventure: An Asymmetrical Collaborative Game for Exploring the Hybrid Teaming Effects

In this work, we designed and developed Dice Adventure, a turnbased multiplayer game where three characters work together to reach their individual goals and then a shared team goal to complete each level.Using Dice Adventure as the environment, we hosted a game competition with two tracks: agent and player.Participants could join one or both by submitting an agent they developed and/or signing up to play with the agents submitted by other developers.We collected competition game play data as part of a human-AI teaming pilot study to understand team behaviors, performance, and to test our systems.Insights from the competition also informed the design of a randomized controlled study for future experiments and competitions, aimed at exploring key human-AI teaming questions-such as how role assignments, team compositions, and team dynamics influence team performance.Our work introduces a novel gaming environment to support future research on human-AI teaming and offers preliminary insights into the design of such studies.

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Publication Details

Published
2025-04-15
DOI
https://doi.org/10.1145/3723498.3723793
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

Dice Adventure: An Asymmetrical Collaborative Game for Exploring the Hybrid Teaming Effects

Ziyu Li, Yuxuan Dong, Erik Harpstead, Christopher J. MacLellan et al.
Educational Games and Gamification
article

Dice Adventure: An Asymmetrical Collaborative Game for Exploring the Hybrid Teaming Effects

Ziyu Li, Yuxuan Dong, Erik Harpstead, Christopher J. MacLellan, Qiao Zhang, Glen A. Smith
article en

Abstract

In this work, we designed and developed Dice Adventure, a turnbased multiplayer game where three characters work together to reach their individual goals and then a shared team goal to complete each level.Using Dice Adventure as the environment, we hosted a game competition with two tracks: agent and player.Participants could join one or both by submitting an agent they developed and/or signing up to play with the agents submitted by other developers.We collected competition game play data as part of a human-AI teaming pilot study to understand team behaviors, performance, and to test our systems.Insights from the competition also informed the design of a randomized controlled study for future experiments and competitions, aimed at exploring key human-AI teaming questions-such as how role assignments, team compositions, and team dynamics influence team performance.Our work introduces a novel gaming environment to support future research on human-AI teaming and offers preliminary insights into the design of such studies.

Georgia Institute of Technology (US), Carnegie Mellon University (US)
Strong, Army Research Laboratory
Openalex Percentile: Top 90%
Educational Games and Gamification
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Dice Adventure: An Asymmetrical Collaborative Game for Exploring the Hybrid Teaming Effects — Ziyu Li, Yuxuan Dong, et al. · (2025) | TGRS Research Map | TGRS