A Design Toolkit of Ludic Contentious Politics: The Case of Protest in Videogames

Protests, riots, or demonstrations have been common scenarios in strategy and simulation videogames. In this article, I propose a design toolkit of ludic contentious politics when developing videogames for protesters. To do so, I outline four central game systems that can distort the game narrative: the camera, the reward system, the NPCs faction system, and the game engine. This toolkit addresses the question: How can game makers critically engage players with protest narratives by eliminating policing mechanics or, at the very least, minimizing their presence on the player's screen? After laying out the design guidelines, I will discuss how they informed the design of a videogame titled Return to Sender, created as part of a research-creation project. Eventually, this toolkit aims to challenge the underlying policing ideologies embedded in videogames mechanics depicting protest.

Authors

Institutions

Publication Details

Published
2025-04-15
DOI
https://doi.org/10.1145/3723498.3723733
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

A Design Toolkit of Ludic Contentious Politics: The Case of Protest in Videogames

Hamza Bashandy
Digital Games and Media
article

A Design Toolkit of Ludic Contentious Politics: The Case of Protest in Videogames

Hamza Bashandy
article en

Abstract

Protests, riots, or demonstrations have been common scenarios in strategy and simulation videogames. In this article, I propose a design toolkit of ludic contentious politics when developing videogames for protesters. To do so, I outline four central game systems that can distort the game narrative: the camera, the reward system, the NPCs faction system, and the game engine. This toolkit addresses the question: How can game makers critically engage players with protest narratives by eliminating policing mechanics or, at the very least, minimizing their presence on the player's screen? After laying out the design guidelines, I will discuss how they informed the design of a videogame titled Return to Sender, created as part of a research-creation project. Eventually, this toolkit aims to challenge the underlying policing ideologies embedded in videogames mechanics depicting protest.

Carleton University (CA)
Openalex Percentile: Top 87%
Digital Games and Media
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.