Temporal Collisions: On the Use of Narrative Conventions from Genre Fiction for Location-Based Cultural Heritage Games
For decades, digital technologies have been used to offer engaging experiences in cultural heritage sites, and these experiences have shown useful as a means to convey the histories associated with the sites. While some experiences are information-driven (e.g., tour guides), others are story-driven and therefore need a narrative justification for why the past and the present collide and in which way. This paper explores how narrative conventions from genre fiction – specifically, ghost stories, science fiction, historical fiction and fantasy – can frame narrative content in cultural heritage sites. We discuss these specific literary genres and their use in locative games to achieve the temporal collisions necessary for framing story-driven locative cultural heritage experiences. We identify the nature of the main temporal connections used by the different genres (including issues of narrative control) and offered a tentative mapping of the temporal connections onto an actual cultural heritage site.
Authors
- Charlie Hargood (ORCID: https://orcid.org/0000-0002-5067-5941)
- Joris Vreeke (ORCID: https://orcid.org/0000-0003-3810-7631)
- Valentina Nisi (ORCID: https://orcid.org/0000-0002-8051-3230)
- Mads Haahr (ORCID: https://orcid.org/0000-0002-9273-6458)
Institutions
- Universidade Politécnica de Lisboa (PT)
- Trinity College Dublin (IE)
- Instituto Superior Técnico (PT)
- Bournemouth University (GB)
Publication Details
- Published
- 2025-04-15
- DOI
- https://doi.org/10.1145/3723498.3723822
- Citations
- 1
- Primary Topic
- Digital Games and Media
- Type
- article
- Field-Weighted Citation Impact
- 4.20
Funders
- European Commission
- HORIZON EUROPE Framework Programme