The Elusive “Gaming Culture”: Assessing Cluster Stability of Players' Experience from 26 Countries

Figure 1: Clusters of countries with similar cultural attitudes based on two different sets of metrics and algorithms.1a (left) uses mean values and hierarchical clustering.1b (right) uses cosine similarity and k-means clustering.

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Published
2025-04-15
DOI
https://doi.org/10.1145/3723498.3723831
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
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article

The Elusive “Gaming Culture”: Assessing Cluster Stability of Players' Experience from 26 Countries

Johanna Pirker, Ahmad Azadvar, Alessandro Canossa, Casper Harteveld et al.
Digital Games and Media
article

The Elusive “Gaming Culture”: Assessing Cluster Stability of Players' Experience from 26 Countries

Johanna Pirker, Ahmad Azadvar, Alessandro Canossa, Casper Harteveld, Johannes Pfau, Georg Palasser
article en

Abstract

Figure 1: Clusters of countries with similar cultural attitudes based on two different sets of metrics and algorithms.1a (left) uses mean values and hierarchical clustering.1b (right) uses cosine similarity and k-means clustering.

Northeastern University (US), Utrecht University (NL), Graz University of Technology (AT), Activision Blizzard (United States) (US), Schools of Visual Arts, The Royal Danish Academy of Fine Arts (DK)
Openalex Percentile: Top 87%
Digital Games and Media
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