The Elusive “Gaming Culture”: Assessing Cluster Stability of Players' Experience from 26 Countries
Figure 1: Clusters of countries with similar cultural attitudes based on two different sets of metrics and algorithms.1a (left) uses mean values and hierarchical clustering.1b (right) uses cosine similarity and k-means clustering.
Authors
- Johanna Pirker (ORCID: https://orcid.org/0000-0002-0336-0592)
- Ahmad Azadvar (ORCID: https://orcid.org/0000-0002-6016-028X)
- Alessandro Canossa (ORCID: https://orcid.org/0000-0002-5852-9287)
- Casper Harteveld (ORCID: https://orcid.org/0000-0002-8164-0303)
- Johannes Pfau (ORCID: https://orcid.org/0000-0002-8760-5023)
- Georg Palasser
Institutions
- Northeastern University (US)
- Utrecht University (NL)
- Graz University of Technology (AT)
- Activision Blizzard (United States) (US)
- Schools of Visual Arts, The Royal Danish Academy of Fine Arts (DK)
Publication Details
- Published
- 2025-04-15
- DOI
- https://doi.org/10.1145/3723498.3723831
- Primary Topic
- Digital Games and Media
- Type
- article
- Field-Weighted Citation Impact
- 0.00