Mapping Practices of Academic Game Development

This study examines academic game development as a collaborative and practical process, investigating the use of games as research tools through interviews with eight researchers and developers across multiple countries. Participants employed games to enhance motivation, immersion, or as necessary experimental contexts. Through a thematic analysis we identified nine key challenges and opportunities, including collaboration difficulties, communication barriers, and disparities in gaming experience. We highlight the need for improved documentation, structured collaboration strategies, and critical consideration of how game elements influence research validity. Additionally, we reflect on the potential role of an 'academic game developer' specialization to bridge the gap between research objectives and game design, supporting more effective interdisciplinary collaboration. This study serves as an initial exploration of the complexities of integrating game development into research, laying the groundwork for future studies to investigate these challenges in greater depth.

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Publication Details

Published
2025-04-15
DOI
https://doi.org/10.1145/3723498.3723799
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
3.44
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article

Mapping Practices of Academic Game Development

Maximilian A. Friehs, Marcello A. Gómez-Maureira, Tim Au Yeung
1 citations
Educational Games and Gamification
3.44
article

Mapping Practices of Academic Game Development

Maximilian A. Friehs, Marcello A. Gómez-Maureira, Tim Au Yeung
article en
1 citations

Abstract

This study examines academic game development as a collaborative and practical process, investigating the use of games as research tools through interviews with eight researchers and developers across multiple countries. Participants employed games to enhance motivation, immersion, or as necessary experimental contexts. Through a thematic analysis we identified nine key challenges and opportunities, including collaboration difficulties, communication barriers, and disparities in gaming experience. We highlight the need for improved documentation, structured collaboration strategies, and critical consideration of how game elements influence research validity. Additionally, we reflect on the potential role of an 'academic game developer' specialization to bridge the gap between research objectives and game design, supporting more effective interdisciplinary collaboration. This study serves as an initial exploration of the complexities of integrating game development into research, laying the groundwork for future studies to investigate these challenges in greater depth.

University of Twente (NL)
Openalex Percentile: Top 10%
Educational Games and Gamification
3.44
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