Evaluating the Impact of User and Learning Experience in Three Cultural Heritage VR Applications

Many existing Virtual Reality (VR) applications in the Digital Cultural Heritage (DCH) domain are for education purposes.As educational VR DCH experiences become more prevalent, it becomes increasingly important to understand the user and learner experience of such installations.This work reports on a user study (n=30) evaluating three educational VR DCH experiences using three existing User experience (UX) evaluation methodologies from related fields and three learning evaluation methodologies.A total of 31 participants were recruited for the experiment, resulting in a dataset of 30 valid records.Our research seeks to explore the relationship between UX and Learning experience (LX), and their impact on learning in VR DCH experiences.Our results suggest that UX and LX in educational VR DCH experiences can influence certain aspects of learning, such as retention, concentration, motivation, and flexibility.Additionally, specific aspects of the educational VR DCH experience captured evidence by three existing UX evaluation and three learning evaluation methodologies are identified.These include instrumental aspects (ease of use, learnability, efficiency, etc.), stimulation of new experiences, the role of interactions, immersion in VR DCH contexts and flexibility of learning pace and using learning materials.

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Publication Details

Published
2025-04-15
DOI
https://doi.org/10.1145/3723498.3723810
Citations
2
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
3.87
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article

Evaluating the Impact of User and Learning Experience in Three Cultural Heritage VR Applications

Charlie Hargood, Wenxin Liu, Vedad Hulusić, Wen Tang
2 citations
Virtual Reality Applications and Impacts
3.87
article

Evaluating the Impact of User and Learning Experience in Three Cultural Heritage VR Applications

Charlie Hargood, Wenxin Liu, Vedad Hulusić, Wen Tang
article en
2 citations

Abstract

Many existing Virtual Reality (VR) applications in the Digital Cultural Heritage (DCH) domain are for education purposes.As educational VR DCH experiences become more prevalent, it becomes increasingly important to understand the user and learner experience of such installations.This work reports on a user study (n=30) evaluating three educational VR DCH experiences using three existing User experience (UX) evaluation methodologies from related fields and three learning evaluation methodologies.A total of 31 participants were recruited for the experiment, resulting in a dataset of 30 valid records.Our research seeks to explore the relationship between UX and Learning experience (LX), and their impact on learning in VR DCH experiences.Our results suggest that UX and LX in educational VR DCH experiences can influence certain aspects of learning, such as retention, concentration, motivation, and flexibility.Additionally, specific aspects of the educational VR DCH experience captured evidence by three existing UX evaluation and three learning evaluation methodologies are identified.These include instrumental aspects (ease of use, learnability, efficiency, etc.), stimulation of new experiences, the role of interactions, immersion in VR DCH contexts and flexibility of learning pace and using learning materials.

Bournemouth University (GB)
Sustainable cities and communities
Openalex Percentile: Top 8%
Virtual Reality Applications and Impacts
3.87
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Evaluating the Impact of User and Learning Experience in Three Cultural Heritage VR Applications — Charlie Hargood, Wenxin Liu, et al. · (2025) | TGRS Research Map | TGRS